Uploaded May 2025 | Updated September 2026, 2 weeks ago
Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by youtube.com/c/pablomunozgomez of ZBrushGuides.com and 3dconceptartist.com, an expert character designer and 3D workflow educator.
The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.
In Part 2, Pablo shows you how to create custom ID maps to isolate different parts of your model and make texturing a lot easier. You’ll jump between ZBrush and Substance 3D Painter to prep and apply materials cleanly using simple masking. You’ll cover what ID maps are and why they’re useful, how to easily generate them, and techniques for masking by object.
Stay tuned: This is part 2 of an 8-part series!
To follow Pablo's work or to learn more, check out:
- artstation.com/pablander
- youtube.com/c/pablomunozgomez
- zbrushguides.com
- 3dconceptartist.com
- facebook.com/Pablander
- https://x.com/pablander
- instagram.com/pablander
- twitch.tv/pablander
-------------------------
Subscribe to our channel and Follow us on social media:
Instagram: instagram.com/wacom
Twitter: twitter.com/wacom
Facebook: facebook.com/Wacom
TikTok: tiktok.com/@wacom.com
Visit our eStore:
estore.wacom.com
Welcome to How To Create Incredible Textures Using Adobe Substance 3D, an 8-part series of videos full of tips and tricks for how to use ZBrush, Blender, and Adobe Substance 3D software to take your 3D renders to the next level. The series is hosted by youtube.com/c/pablomunozgomez of ZBrushGuides.com and 3dconceptartist.com, an expert character designer and 3D workflow educator.
The series will cover an entire texturing workflow, including custom ID maps, using height maps, working with custom materials, creating complex-looking materials with simple layers, creating stylized textures for callouts and illustrations, and the best way to export and render your final product.
In Part 2, Pablo shows you how to create custom ID maps to isolate different parts of your model and make texturing a lot easier. You’ll jump between ZBrush and Substance 3D Painter to prep and apply materials cleanly using simple masking. You’ll cover what ID maps are and why they’re useful, how to easily generate them, and techniques for masking by object.
Stay tuned: This is part 2 of an 8-part series!
To follow Pablo's work or to learn more, check out:
- artstation.com/pablander
- youtube.com/c/pablomunozgomez
- zbrushguides.com
- 3dconceptartist.com
- facebook.com/Pablander
- https://x.com/pablander
- instagram.com/pablander
- twitch.tv/pablander
-------------------------
Subscribe to our channel and Follow us on social media:
Instagram: instagram.com/wacom
Twitter: twitter.com/wacom
Facebook: facebook.com/Wacom
TikTok: tiktok.com/@wacom.com
Visit our eStore:
estore.wacom.com










