Uploaded June 2022 | Updated September 2026, 2 weeks ago
Gametest is a powerful scripting engine minecraft bedrock developers have given us to create addons and servers. In this video we have used that with the power of Smelly API to give us a backbone framework into Minecraft Gametest. By the end of this video you will know how to get into Minecraft Gametest and how to create your very own commands and use the Location class from mojang-minecraft.
Com.Mojang Path: %localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang
Prerequisites:
- Minecraft Bedrock Installed
- File Access to your com.mojang Folder
- Ability to install vscode and Smelly API
Links:
- github.com/smell-of-curry/Smelly-API
- code.visualstudio.com
- uuidgenerator.net
Chapters:
00:57 Download Smelly API
01:23 Extracting Smelly API
02:11 Downloading VScode
03:08 Creating a World
05:20 Walking Through Smelly API
06:05 Creating a Plugin
06:47 Importing SA
08:51 Initializing A Command
11:35 Creating a Spawn Command
15:08 Adding our pack to our world
17:30 Testing Smelly API
18:25 Testing The Command
20:20 Creating a Command Option
24:46 Creating the Dimensional Spawn Command
26:45 Testing Command And Wrapping Up
Join this channel to get access to perks:
youtube.com/channel/UCbtRgldllSHEG7CnVp_04DQ/join
Gametest is a powerful scripting engine minecraft bedrock developers have given us to create addons and servers. In this video we have used that with the power of Smelly API to give us a backbone framework into Minecraft Gametest. By the end of this video you will know how to get into Minecraft Gametest and how to create your very own commands and use the Location class from mojang-minecraft.
Com.Mojang Path: %localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang
Prerequisites:
- Minecraft Bedrock Installed
- File Access to your com.mojang Folder
- Ability to install vscode and Smelly API
Links:
- github.com/smell-of-curry/Smelly-API
- code.visualstudio.com
- uuidgenerator.net
Chapters:
00:57 Download Smelly API
01:23 Extracting Smelly API
02:11 Downloading VScode
03:08 Creating a World
05:20 Walking Through Smelly API
06:05 Creating a Plugin
06:47 Importing SA
08:51 Initializing A Command
11:35 Creating a Spawn Command
15:08 Adding our pack to our world
17:30 Testing Smelly API
18:25 Testing The Command
20:20 Creating a Command Option
24:46 Creating the Dimensional Spawn Command
26:45 Testing Command And Wrapping Up
Join this channel to get access to perks:
youtube.com/channel/UCbtRgldllSHEG7CnVp_04DQ/join



• BlockBench model editor: [https://www.blockbench.net/downloads](https://www.blockbench.net/downloads)
• Node.js runtime: [https://nodejs.org/en/download](https://nodejs.org/en/download)
• VSCode or your preferred IDE
• A valid Pokémon geometry model file
Steps
1. Fork and clone the pokebedrock-res repo to %localappdata%PackagesMicrosoft.MinecraftUWP_8wekyb3d8bbweLocalStategamescom.mojangdevelopment_resource_packs
2. Launch Minecraft to confirm the resource pack appears
3. (If updating an existing pack) Edit texts/en_US.lang to change the pack title, then verify the change in Minecraft’s world editor
4. Open your model in BlockBench and export Bedrock Geometry to models/entity/pokemon/POKEMONNAME.geo.json
5. Export each texture to textures/entity/pokemon/POKEMONNAME.png (shiny files: shiny_POKEMONNAME.png; skins: POKEMONNAME_SKINNAME.png)
6. Export animations to animations/pokemon/POKEMONNAME.animation.json
7. Review your changes in GitHub Desktop, then open the project folder in VSCode
8. In a terminal, run npm i to install dependencies
9. If your Pokémon has skins, gender variants or particle effects, update scripts/data/customizations.ts accordingly
10. Run npm run generatePokemonFiles to rebuild model indexes
11. Test in-game: apply the resource pack, spawn your new model, and confirm it displays correctly
12. In GitHub Desktop, create a new branch named models/Add_POKEMONNAME and commit your changes
13. Push to origin and open a pull request to the official pokebedrock-res repo
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