Uploaded August 2024 | Updated September 2026, 2 weeks ago
Master the art of realistic metal! In Part 29 of the Unreal Engine 5 Tutorial Series, we dive into the Metallic input to create a high-quality Chrome material.
In PBR (Physically Based Rendering), there is a big difference between how light interacts with plastic and metal. Youโll learn why the Metallic input is usually a binary choice (0 or 1) and how to balance it with Roughness and Base Color to achieve that perfect mirror-like chrome finish. This is an essential step for texturing robots, vehicles, and industrial environments!
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this metallic material tutorial, we cover:
- The Metallic Input: Understanding how Unreal Engine 5 distinguishes between metals and dielectrics.
- Chrome Settings: The exact values for Base Color, Metallic, and Roughness to create chrome.
- PBR Workflow: Why we use a Metallic value of 1 for true metals.
- Reflections in UE5: Seeing how the environment reflects off your new metallic surface.
- Material Organization: Saving and applying M_Chrome to your project assets.
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#28): youtu.be/oQmgQOYs3qk
โก๏ธ NEXT LESSON (#30): youtu.be/smyEn5d-6rU
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #Materials #ChromeMetal #GameDev #PBR #Metallic #UnrealEngineTutorial #LearnUE5 #IndieDev
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
โฅ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord โฅ
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S
Master the art of realistic metal! In Part 29 of the Unreal Engine 5 Tutorial Series, we dive into the Metallic input to create a high-quality Chrome material.
In PBR (Physically Based Rendering), there is a big difference between how light interacts with plastic and metal. Youโll learn why the Metallic input is usually a binary choice (0 or 1) and how to balance it with Roughness and Base Color to achieve that perfect mirror-like chrome finish. This is an essential step for texturing robots, vehicles, and industrial environments!
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this metallic material tutorial, we cover:
- The Metallic Input: Understanding how Unreal Engine 5 distinguishes between metals and dielectrics.
- Chrome Settings: The exact values for Base Color, Metallic, and Roughness to create chrome.
- PBR Workflow: Why we use a Metallic value of 1 for true metals.
- Reflections in UE5: Seeing how the environment reflects off your new metallic surface.
- Material Organization: Saving and applying M_Chrome to your project assets.
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#28): youtu.be/oQmgQOYs3qk
โก๏ธ NEXT LESSON (#30): youtu.be/smyEn5d-6rU
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #Materials #ChromeMetal #GameDev #PBR #Metallic #UnrealEngineTutorial #LearnUE5 #IndieDev
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
โฅ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord โฅ
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S










