The Art of Code | How to create a camera in ShaderToy @TheArtofCodeIsCool | Uploaded June 2017 | Updated October 2024, 2 hours ago.
Continuing from the last video in this tutorial I will continue building the groundwork for writing 3d shaders by building a camera system that makes use of a lookat point which is much easier to work with than the camera from the previous video.
The live version can be found here:
shadertoy.com/view/4dfBRf
If you are new to 3D the be sure to check out my previous video first:
youtube.com/watch?v=dKA5ZVALOhs
If you are new to ShaderToy programming then check out this video first:
youtube.com/watch?v=u5HAYVHsasc
Follow me on Twitter: @The_ArtOfCode
Support me on Patreon: patreon.com/TheArtOfCode
PayPal Donation: paypal.me/theartofcode
Continuing from the last video in this tutorial I will continue building the groundwork for writing 3d shaders by building a camera system that makes use of a lookat point which is much easier to work with than the camera from the previous video.
The live version can be found here:
shadertoy.com/view/4dfBRf
If you are new to 3D the be sure to check out my previous video first:
youtube.com/watch?v=dKA5ZVALOhs
If you are new to ShaderToy programming then check out this video first:
youtube.com/watch?v=u5HAYVHsasc
Follow me on Twitter: @The_ArtOfCode
Support me on Patreon: patreon.com/TheArtOfCode
PayPal Donation: paypal.me/theartofcode