@DaFluffyPotato
  @DaFluffyPotato
DaFluffyPotato | How to Code (almost) Any Feature @DaFluffyPotato | Uploaded May 2020 | Updated October 2024, 3 hours ago.
There's a basic process that you'll need to use to code most things, but it's rarely taught. It comes down to breaking down the complex feature you want into tiny logical chunks until it's almost pseudocode. At that point, you convert it into actual code.

All of the games featured in this video are made by me. Check them out here (all open source):
dafluffypotato.com/projects

Wishlist Yawnoc:
store.steampowered.com/app/2824730/Yawnoc

My Devlog Series: youtube.com/playlist?list=PLX5fBCkxJmm1F3PofHWCGNH6se7QO7L3d

My Twitter: twitter.com/DaFluffyPotato

My Discord Server: discord.gg/9Qt2GxF

Related Videos (if you're using Pygame):
Objects:
youtu.be/n4feYKKDncs
Collisions:
youtu.be/Qdeb1iinNtk
Physics:
youtu.be/a_YTklVVNoQ
youtu.be/HCWI2f7tQnY

Background music in this video:
Pokémon Diamond and Pearl: Jubilife City [Lofi Remix] - Glitchxcity
youtu.be/CA851i4XNiw

#gamedev #programming #coding
How to Code (almost) Any FeatureMechanical Rework Necessary - Devlog #8 (Pygame)Yawnoc Teaser TrailerPygames Performance - What You Need to KnowPython Webdev #5 - JavaScriptI made MULTIPLAYER Mario Kart with Python!World 6 is Out! (Super Potato Bruh)🔴 Making a Pixel Art Tool in Pygame🔴 Making an Online Chess Battle Royale with Python/Pygame (#4)Balancing Gamedev and a Day JobPygame Tutorial - Making a Platformer ep. 5: AnimationsMaking an Executable from a Pygame Game (PyInstaller)

How to Code (almost) Any Feature @DaFluffyPotato

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