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samyam | How to Change Cinemachine Values Through Code Dynamically @samyam | Uploaded December 2021 | Updated October 2024, 2 minutes ago.
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►🔗 Relevant Video Links 🔗
ᐅCinemachine Brain Documentation
docs.unity3d.com/Packages/com.unity.cinemachine@2.1/api/Cinemachine.CinemachineBrain.html
ᐅCinemachine Virtual Camera Documentation
docs.unity3d.com/Packages/com.unity.cinemachine@2.1/api/Cinemachine.CinemachineVirtualCamera.html
ᐅCinemachine Free Look Camera Documentation
docs.unity3d.com/Packages/com.unity.cinemachine@2.1/api/Cinemachine.CinemachineFreeLook.html
ᐅCinemachine First Person Controller w/ Input System - Unity Tutorial (I show how to make a Cinemachine Extension here)
youtu.be/5n_hmqHdijM
ᐅCinemachineExtension Documentation
docs.unity3d.com/Packages/com.unity.cinemachine@2.1/api/Cinemachine.CinemachineExtension.html
ᐅUnity Forum: Cinemachine Custom extension with axis recentering
forum.unity.com/threads/custom-extension-with-axis-recenterin.778214
ᐅHow to Blend/Switch Between Cinemachine Cameras - Unity Tutorial
youtu.be/Ri8PEbD4w8A

►Assets shown in this video:
ᐅGaia Pro 2021 - Terrain & Scene Generator
assetstore.unity.com/packages/tools/terrain/gaia-pro-2021-terrain-scene-generator-193476?aid=1101ljAbS
ᐅUltimate VFX
assetstore.unity.com/packages/vfx/particles/ultimate-vfx-26701?aid=1101ljAbS
ᐅSci-Fi Effects
assetstore.unity.com/packages/vfx/particles/sci-fi-effects-20416?aid=1101ljAbS
ᐅTopDown Engine
assetstore.unity.com/packages/templates/systems/topdown-engine-89636?aid=1101ljAbS
ᐅEasy Character Movement 2
assetstore.unity.com/packages/tools/physics/easy-character-movement-2-193614?aid=1101ljAbS
ᐅCover Rifle Animset Pro
assetstore.unity.com/packages/3d/animations/cover-rifle-animset-pro-23360?aid=1101ljAbS
ᐅMega Shapes
assetstore.unity.com/packages/tools/modeling/mega-shapes-3640?aid=1101ljAbS
ᐅProcedural Generation Grid (Beta)
assetstore.unity.com/packages/tools/utilities/procedural-generation-grid-beta-195535?aid=1101ljAbS
ᐅPlaymaker
assetstore.unity.com/packages/tools/visual-scripting/playmaker-368?aid=1101ljAbS

This video shows how to change Cinemachine properties in code dynamically. I go over the two main cameras CinemachineVirtualCamera and the CinemachineFreeLookCamera. We will add a CinemachineBrain first dynamically through code to the main camera. The Cinemachine Brain communicates between the virtual and actual camera. Then we add a virtual camera through code and assign a Follow and Look At property. We can also change the priority of the camera through code, which determines which camera is shown (which one takes precedence). Then I show how to add and get cinemachine components through code, including Transposer, Composer, and noise. Finally I go over adding Cinemachine extensions through code, briefly highlight custom cinemachine extensions, and touch upon using and changing the CinemachineInputProvider which is used to replace the old input system values with unity's new input system.

►⏱️ Timestamps ⏱️
0:00 Intro
0:40 Sponsored Message
1:39 Import Cinemachine
2:09 CinemachineVirtualCamera Script
2:39 CinemachineBrain Dynamic Code
4:35 CinemachineVirtualCamera Dynamic Code
8:00 AddCinemachineComponent and GetCinemachineComponent
10:10 FreeLook Camera Overview
11:20 Cinemachine Input Provider for New Input System
12:11 FreeLook Virtual Camera Dynamic Code
12:58 Get FreeLook Virtual Camera Rigs
12:47 Add Cinemachine Noise with CinemachineBasicMultiChannelPerlin
14:53 Adding Cinemachine Extensions through code
15:29 Custom Cinemachine Extension Unity
16:09 Changing the CinemachineInputProvider with the AxisState.IInputAxisProvider interface
16:35 Outro

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How to Change Cinemachine Values Through Code Dynamically @samyam

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