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GameMaker | How To Build Branching Narrative And Dialogue | GameMaker @GameMakerEngine | Uploaded February 2023 | Updated October 2024, 6 hours ago.
Coding a system to store dialogue and structure your game's narrative can seem difficult. Still, with the help of JuJu Adams' Chatterbox library, we can develop an entire visual novel demo in under 15 minutes.

In this tutorial, we'll learn to: use a node-based dialogue editor to create branching conversations, use libraries in GameMaker, and create a visual novel-style display.

Big thank you to Jordan Guillou for making this tutorial for us :) youtube.com/@jordanguillou

All the assets (GameMaker project, character and background sprites) can be downloaded here:

💾 mediafire.com/folder/lf644fi7axyck/Chatterbox_Tutorial_-_Assets

Links to download the library and access the dialogue editor:

👉 github.com/JujuAdams/Chatterbox
👉 faultyfunctions.github.io/Crochet

Timestamps:

00:00 Introduction
00:29 What is Chatterbox?
01:29 Editing dialogue
03:11 Importing Chatterbox
04:14 Helper functions
05:39 Create event
06:37 Step event
08:19 Draw event
11:40 Conclusion and result

Download GameMaker today: https://opr.as/DownloadGM-YT

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How To Build Branching Narrative And Dialogue | GameMaker @GameMakerEngine

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