How to bring your SynthEyes Matchmove into Nukes New USD-based 3D Environment @BorisFXco
How to bring your SynthEyes Matchmove into Nukes New USD-based 3D Environment  @BorisFXco
Uploaded September 2026 | Updated September 2026, 2 weeks ago
In this second Part of the Label Insert Tutorial, Product Specialist Christoph Zapletal will show you how to prep your shot for Compositing and bring it over into Nuke's New USD-based 3D Environment.

Along the way you'll learn how to proof your matchmove for all the changes and challenges commercial productions might throw at you.

These will include securing your scene with Lock Points, establishing Proxy Geometry with Real World Scaling and setting up the Nuke Exporter correctly to jive with the new USD-based System inside of Nuke.

To round things off, you'll learn how some basic math will really help you in correctly positioning and distorting the label on your product shot.

// K E Y P O I N T S //
⦁ Masking problematic Areas with Mask ML
⦁ Feature-Tracking with different settings
⦁ Calculating the Lens Distortion
⦁ Using a known Focal Length

Learn more about SynthEyes here:
borisfx.com/products/syntheyes

Part 1 of this Series:
youtu.be/8kosOgUzP7Q

SynthEyes Lock Points Quick Tip:
youtu.be/EcJd7J-poU4

SynthEyes Flexible Lens Workflow:
youtu.be/BBmNzlWBuoA?si=SxxoGhreQCD-7UhK

Sapphire Advanced Defocus Deep Dive:
youtu.be/rn-qeN2Jpw4

/ / C H A P T E R L I S T / /
00:00 Intro
00:38 Recap and Overview
01:10 Adding additional Trackers
01:41 Creating the Proxy Geometry
03:59 Locking the Coordinate System
04:57 Exporting to Nuke
07:25 Importing the Matchmove into Nuke
09:15 Utilizing the Matchmove Data in Nuke
11:13 Calculating the Texture Aspect
13:44 Compositing Walkthorugh
14:48 Outro
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How to bring your SynthEyes Matchmove into Nuke's New USD-based 3D Environment

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