Uploaded May 2019 | Updated September 2026, 1 week ago
In this FIRST tutorial by Chris Schmidt for Rocket Lasso he teams up with Aaron Covrett to take you from the start to finish through the process of using photogrammetry to bring a real life objects into your 3D workflow. We tackle valid candidate objects, taking your photos, photogrammetry, mesh cleanup, retopography, UV unwrapping, texture transfer, texture cleanup, adding detail to textures, and bringing it all back into Cinema 4D with Redshift!
Get access to bonus streams, scene files, and more. patreon.com/RocketLasso
Follow special guest Aaron Covrett:
twitter.com/aaroncovrett
instagram.com/aaroncovrett
00:00:05 - Intro (With Aaron Covrett)
00:02:20 - What is a valid object?
00:08:05 - Taking your photos
00:12:43 - Meshroom (Photogrammetry)
00:22:10 - Preparing your model (Cinema 4D)
00:42:20 - Retopography (3DCoat / Instant Meshes)
00:55:46 - UV Unwrapping (Cinema 4d / RizomUV)
01:14:59 - Transfer Material between meshes (Cinema 4D)
01:22:25 - Clean up your texture (Photoshop)
01:38:39 - Add the next level to your texture (Substance Painter)
02:00:32 - Built your materials (Cinema 4D with Redshift)
02:05:16 - Outro (With Aaron Covrett)
02:07:07 - Support Rocket Lasso
Follow!
twitter.com/RocketLasso
twitch.tv/rocketlasso
instagram.com/RocketLasso
Music: ronaldjenkees.com
What inspired Aaron to do reflection for UV transfer: youtube.com/watch?v=Z3rTJfVkaP0
Software used:
Cinema 4D maxon.net
Meshroom alicevision.github.io
Other Photogrammetry Softwares all3dp.com/1/best-photogrammetry-software
3DCoat 3dcoat.com
Instant Meshes github.com/wjakob/instant-meshes
RizomUV rizom-lab.com
Substance Painter substance3d.com/products/substance-painter
Get access to bonus streams, scene files, and more. patreon.com/RocketLasso
In this FIRST tutorial by Chris Schmidt for Rocket Lasso he teams up with Aaron Covrett to take you from the start to finish through the process of using photogrammetry to bring a real life objects into your 3D workflow. We tackle valid candidate objects, taking your photos, photogrammetry, mesh cleanup, retopography, UV unwrapping, texture transfer, texture cleanup, adding detail to textures, and bringing it all back into Cinema 4D with Redshift!
Get access to bonus streams, scene files, and more. patreon.com/RocketLasso
Follow special guest Aaron Covrett:
twitter.com/aaroncovrett
instagram.com/aaroncovrett
00:00:05 - Intro (With Aaron Covrett)
00:02:20 - What is a valid object?
00:08:05 - Taking your photos
00:12:43 - Meshroom (Photogrammetry)
00:22:10 - Preparing your model (Cinema 4D)
00:42:20 - Retopography (3DCoat / Instant Meshes)
00:55:46 - UV Unwrapping (Cinema 4d / RizomUV)
01:14:59 - Transfer Material between meshes (Cinema 4D)
01:22:25 - Clean up your texture (Photoshop)
01:38:39 - Add the next level to your texture (Substance Painter)
02:00:32 - Built your materials (Cinema 4D with Redshift)
02:05:16 - Outro (With Aaron Covrett)
02:07:07 - Support Rocket Lasso
Follow!
twitter.com/RocketLasso
twitch.tv/rocketlasso
instagram.com/RocketLasso
Music: ronaldjenkees.com
What inspired Aaron to do reflection for UV transfer: youtube.com/watch?v=Z3rTJfVkaP0
Software used:
Cinema 4D maxon.net
Meshroom alicevision.github.io
Other Photogrammetry Softwares all3dp.com/1/best-photogrammetry-software
3DCoat 3dcoat.com
Instant Meshes github.com/wjakob/instant-meshes
RizomUV rizom-lab.com
Substance Painter substance3d.com/products/substance-painter
Get access to bonus streams, scene files, and more. patreon.com/RocketLasso










