How To Bake Global Illumination to Lightmaps - UNIGINE 2 Quick Tips @UNIGINE_Official
How To Bake Global Illumination to Lightmaps - UNIGINE 2 Quick Tips  @UNIGINE_Official
Uploaded January 2021 | Updated September 2026, 3 weeks ago
Lightmapping is a static global illumination technique using precalculated textures that store brightness and reflected color of lit surfaces. This technique is the most efficient solution enabling you to achieve realistic diffuse lighting while keeping the performance high. It is capable of giving high-detailed global illumination combined with simulation of many light bounces.

More on using lightmaps in UNIGINE 2: https://l.unigine.com/TJ-XLhroW

Download UNIGINE 2 SDK: https://l.unigine.com/_xTK58MEO
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How To Bake Global Illumination to Lightmaps - UNIGINE 2 Quick Tips

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