Uploaded December 2020 | Updated September 2026, 2 weeks ago
When using the same material for multiple objects it is generally a good idea to add slight variations to make the scene more interesting and realistic. In this video Nik exemplifies how to use the object info node in a simple way to add both procedural and manual alterations to any shader.
Timestamps:
00:00 Intro
00:19 Location (Texture Offset)
01:41 Color (Color Variations)
02:27 Object Index (Texture Variations)
03:38 Random (Random Scale)
04:45 Random Colors
05:39 Material Index (Material Variation)
07:48 Outro
VDB Explosion Pack for Blender: gum.co/vdb-explosions
Video Instructor: Nik Kottmann
Instagram: instagram.com/tawandakla
Our Website: https://blenderdaily.xyz/
Follow Blender Daily on Instagram for new tips and tricks every single day: instagram.com/blender.daily
When using the same material for multiple objects it is generally a good idea to add slight variations to make the scene more interesting and realistic. In this video Nik exemplifies how to use the object info node in a simple way to add both procedural and manual alterations to any shader.
Timestamps:
00:00 Intro
00:19 Location (Texture Offset)
01:41 Color (Color Variations)
02:27 Object Index (Texture Variations)
03:38 Random (Random Scale)
04:45 Random Colors
05:39 Material Index (Material Variation)
07:48 Outro
VDB Explosion Pack for Blender: gum.co/vdb-explosions
Video Instructor: Nik Kottmann
Instagram: instagram.com/tawandakla
Our Website: https://blenderdaily.xyz/
Follow Blender Daily on Instagram for new tips and tricks every single day: instagram.com/blender.daily










