Uploaded April 2014 | Updated September 2026, 9 hours ago
**clipping doesn't need to be set for low resolution scene as it is in the background**
in this video i show you how to add level of detail (LOD) to larger maps, or navigation meshes. This also includes how to have grass that only becomes visible within a certain distance. The method used utilizes 2 different scenes, a high resolution and a low resolution scene. Each scene's camera has a different clipping range and are overlapped onto each other. This creates the illusion of a changing environment when really two different scenes are being displayed.
thanks for watching
all support is greatly appreciated.
Download Links:
Grass Texture: mediafire.com/view/6992udbzgn6ysi4/grass0001.png
FPS template: mediafire.com/download/q3azhyo70z8ugrz/fps_template.blend
Finished .blend: mediafire.com/download/gmaq00uch09h6g4/LOD_landscapes.blend
Stay inspired!
**clipping doesn't need to be set for low resolution scene as it is in the background**
in this video i show you how to add level of detail (LOD) to larger maps, or navigation meshes. This also includes how to have grass that only becomes visible within a certain distance. The method used utilizes 2 different scenes, a high resolution and a low resolution scene. Each scene's camera has a different clipping range and are overlapped onto each other. This creates the illusion of a changing environment when really two different scenes are being displayed.
thanks for watching
all support is greatly appreciated.
Download Links:
Grass Texture: mediafire.com/view/6992udbzgn6ysi4/grass0001.png
FPS template: mediafire.com/download/q3azhyo70z8ugrz/fps_template.blend
Finished .blend: mediafire.com/download/gmaq00uch09h6g4/LOD_landscapes.blend
Stay inspired!










