How SBMM ruins the Call of Duty Franchise @40splishsplash
How SBMM ruins the Call of Duty Franchise  @40splishsplash
Uploaded April 2025 | Updated September 2026, 3 weeks ago
Today I'll talk about how and why I believe that SBMM and similar matchmaking algorithms ruins the Call of Duty franchise as a whole, when it comes to being foremost a casual shooter experience. Or at least that's what Call of Duty used to be. Let's dive in together and talk about why SBMM and similar is bad for Call of Duty and its multiplayer experience in the long run. Thanks for watching!
How SBMM ruins the Call of Duty Franchise

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★ ABOUT THE VIDEO:

Activision and other big publishers rely heavily on analytics that show casual
players are more likely to stick around if they’re not constantly being destroyed by high-skill opponents. SBMM helps ensure these players have a better experience. But what about core players that are above average when it comes to skill? Are those the ones that has to pay the price for having a strict SBMM algorithm in the game?

Black Ops 6's multiplayer includes sixteen brand-new maps at launch; twelve of these maps are designed for the game's core six-versus-six (6v6) game modes, and are supplemented by four "Strike" maps, which are designed for both the core 6v6 modes and a selection of two-versus-two (2v2) modes. Returning multiplayer-specific features from previous Call of Duty games include the traditional "Prestige" leveling system, which allows players who have reached the maximum player level to reset it up to ten times, and the "Theater" mode, enabling players on PlayStation 5, Windows, and Xbox Series X/S to rewatch multiplayer matches from the perspective of any player.

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How SBMM ruins the Call of Duty Franchise

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