Uploaded May 2021 | Updated September 2026, 1 week ago
A personal exploration of the influences of Resident Evil Village's environment and enemy design. Spoiler-free - no mention of any boss fights, major story events or anything would spoil your experience of the game. Only the discussion of common enemies (or ones shown in trailers), early game environments and a brief mention of the first cutscene (which is shown in trailers also).
Thumbnail by HotCyder: youtube.com/user/HotCyderable
VO mastering by HeavyEyed: youtube.com/channel/UCutGiN7c5-CEFwm_ccixR3g
Early code provided by Capcom.
Patreon: patreon.com/eurothug4000
Twitter: twitter.com/eurothug4000
Instagram: instagram.com/eurothug4000
MITCH CRAMER RULES
A personal exploration of the influences of Resident Evil Village's environment and enemy design. Spoiler-free - no mention of any boss fights, major story events or anything would spoil your experience of the game. Only the discussion of common enemies (or ones shown in trailers), early game environments and a brief mention of the first cutscene (which is shown in trailers also).
Thumbnail by HotCyder: youtube.com/user/HotCyderable
VO mastering by HeavyEyed: youtube.com/channel/UCutGiN7c5-CEFwm_ccixR3g
Early code provided by Capcom.
Patreon: patreon.com/eurothug4000
Twitter: twitter.com/eurothug4000
Instagram: instagram.com/eurothug4000
MITCH CRAMER RULES










