@GameEngineeringPodcast
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Game Engineering Podcast | How RAD Game Tools developed products | Casey Muratori @GameEngineeringPodcast | Uploaded September 2024 | Updated October 2024, 16 hours ago.
Hey! This is a highlight from my discussion with @caseymuratori ( @MollyRocket ). Check out the full version at @GameEngineeringPodcast !

Game Engineering Podcast

Show links: podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
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How RAD Game Tools developed products | Casey MuratoriA demo of DragonRuby by its author Amir RajanIn Detroit Become Human everything was built in #maya !How to make hundreds of animations in one dayChanging sprites dynamically to fit the #environment! #gamedev #shadersHow he programmed strategy game Terraformers!This little girl was my beacon of hope! #gamedevHarsh reality of #apple Mac #gamedev :cCalling scripts Rotatos Potatos - Stellar AsylumWhat is global illumination? (game engine)Thronefall is simplistic and gorgeous!Let the artstyle drive the gameplay - Echo of the Waves

How RAD Game Tools developed products | Casey Muratori @GameEngineeringPodcast

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