Uploaded January 2026 | Updated September 2026, 2 weeks ago
A very basic explainer on how the A.I. path lines worked in Papyrus racing games, and perhaps a question on whether developers are mis-stepping in going much more complex than this to often achieve a worse result.
A very basic explainer on how the A.I. path lines worked in Papyrus racing games, and perhaps a question on whether developers are mis-stepping in going much more complex than this to often achieve a worse result.










