Uploaded May 2019 | Updated September 2026, 2 weeks ago
Join our Filmstorm Motion Library: patreon.com/filmstorm
Find out how many Zombies can Unity handle - each zombie is instanced via the GPU and then is given the player as a destination using the NavMeshAgent component.
We start at 10 zombies and go all the way to 50,000! Can Unity handle it? Find out in this video.
#zombie #unity #willitbreak
("I guess the knight armour would be good for this many zombies - not sure that he would be able to run this fast though...")
Join our Filmstorm Motion Library: patreon.com/filmstorm
Find out how many Zombies can Unity handle - each zombie is instanced via the GPU and then is given the player as a destination using the NavMeshAgent component.
We start at 10 zombies and go all the way to 50,000! Can Unity handle it? Find out in this video.
#zombie #unity #willitbreak
("I guess the knight armour would be good for this many zombies - not sure that he would be able to run this fast though...")


