How I Made PS4 Weaponized Objects Using the Creation Kit (Skyrim Special Edition) @aurllcooljay
How I Made PS4 Weaponized Objects Using the Creation Kit (Skyrim Special Edition)  @aurllcooljay
Uploaded April 2021 | Updated September 2026, 3 weeks ago
Normally objects can't be used as weapons because they aren't made to be wielded and will be in the ground when equipped. The exception is objects used in animations, such as when you see an NPC use a hammer at an anvil or read a book or eat a piece of bread. These particular objects are found in the AnimObject part of the Creation Kit.

So how you are able to use them is copy the object mesh and go to the Static part of the Kit. Create a new static and paste the object mesh onto it. Now go to the Weapon section and select the static you just created where it says, "1st Person Object Model".

You'll want the animation type to be staff, and here is why: When I tried using them as other weapons it worked good, but when I unequipped them it caused my character's arms to stretch. Trying to equip other weapons after that led to a game crash. That is too glitched to be a proper mod, so I settled for the staff animation.

Lastly you'll need another weapon for a melee animation. What I did was make a new weapon that didn't have a 1st person model. It has to have a two handed animation but the equip type (located in the upper right corner) can't be held in both hands.
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How I Made PS4 Weaponized Objects Using the Creation Kit (Skyrim Special Edition)

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