@MartinKlekner
  @MartinKlekner
Martin Klekner | How I Made Huge Armies.... in Blender! (Breakdown) @MartinKlekner | Uploaded 1 year ago | Updated 5 hours ago
In this breakdown video, I go over the techniques and workflows of building one of the biggest shots for my Heroes of Bronze shortfilm.
From deconstructing the environment, to showing my character assets, arrow simulation, dust and compositing, I go over every single element that it consisted of. I also show my After Effects composition.
This is not a step-by-step tutorial, rather a breakdown format - but if you have any questions, or if you want me to break down a specific shot or technique in the future, definitely let me know in the comments! :-)

LINKS:
Patreon - patreon.com/MartinKlekner
My Courses - heroesofbronze.com/courses
CGBoost Environment course - cgboost.com/courses/master-3d-environments-in-blender
Anatomy of a Shot course - martinklekner.gumroad.com/l/marchingarmy
My Character Creation pipeline - youtube.com/watch?v=rX5rQGllZEc
My Character Creation and Animation pipeline - martinklekner.gumroad.com/l/charactercreation
Geo Scatter - blendermarket.com/products/scatter?ref=90
After Effects Chromatic Aberration - plugineverything.com/qca
Red Giant plugins - maxon.net/en/red-giant
Spruit Sunrise HDRI - polyhaven.com/a/spruit_sunrise

Timestamps:
00:00 - Intro
01:14 - Enviro
03:24 - Background
04:38 - Characters
06:43 - Randomize Movement
08:26 - Shadow Catcher
08:50 - Arrow Simulation
11:55 - 2D Soldiers
12:49 - Dust
14:53 - Compositing (After Effects)
21:01 - Outro

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How I Made Huge Armies.... in Blender! (Breakdown) @MartinKlekner

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