Uploaded January 2026 | Updated September 2026, 2 weeks ago
Unemployment in Noevorden has hit a staggering 47%, so today we’re tackling it head on. We’re laying the groundwork for future industry by building agricultural extractors, starting with a custom Dutch-style polder. Using mods and a bit of careful planning we’ll utilize irrigation, dikes, and windmills to transform a plain island into a thriving, authentic farming hub.
Want to watch the full series? Check out the playlist here: youtube.com/playlist?list=PL4Cn644uEedLX9D3HSTLgbgkhxEibid9q
Want to download the game save? You can with a paid Patreon membership here: patreon.com/c/Piccana
Modlist (JSON for Skyve available in the discord): pastebin.com/cLVMF854
00:00 Intro
01:10 Interchange fix
03:27 Transit Fix
05:17 Land Prep
08:51 The functional part
11:25 Water and fields
19:39 Extra details
27:47 Final look and what’s coming up
Unemployment in Noevorden has hit a staggering 47%, so today we’re tackling it head on. We’re laying the groundwork for future industry by building agricultural extractors, starting with a custom Dutch-style polder. Using mods and a bit of careful planning we’ll utilize irrigation, dikes, and windmills to transform a plain island into a thriving, authentic farming hub.
Want to watch the full series? Check out the playlist here: youtube.com/playlist?list=PL4Cn644uEedLX9D3HSTLgbgkhxEibid9q
Want to download the game save? You can with a paid Patreon membership here: patreon.com/c/Piccana
Modlist (JSON for Skyve available in the discord): pastebin.com/cLVMF854
00:00 Intro
01:10 Interchange fix
03:27 Transit Fix
05:17 Land Prep
08:51 The functional part
11:25 Water and fields
19:39 Extra details
27:47 Final look and what’s coming up










