How I Built a 3D Library from Real‑World Objects | Adobe MAX x DELL Presentation @JonathanWinbush
How I Built a 3D Library from Real‑World Objects | Adobe MAX x DELL Presentation  @JonathanWinbush
Uploaded January 2026 | Updated September 2026, 2 weeks ago
In this Adobe MAX x DELL presentation, I break down my full 3D scanning journey — from capturing organic objects in the wild to transforming them into fully digital, production‑ready 3D models.

I share how I approach real‑world scanning, the tools I rely on, and the creative techniques I’ve developed to bring physical objects into the digital world with accuracy and style. Whether you’re a motion designer, 3D artist, filmmaker, or someone curious about photogrammetry, this talk gives you a behind‑the‑scenes look at my entire process.

What I cover in this session:
How I find and scan objects in the wild

My photogrammetry workflow from capture to cleanup

Tips for getting high‑quality scans in unpredictable environments

How I integrate scanned assets into motion graphics and 3D scenes

Why “Organic to Digital” has become a core part of my creative identity

Why this matters
3D scanning is changing how we create — letting artists build digital worlds from real‑world textures, shapes, and stories. This presentation shows how accessible and powerful the process can be when paired with the right tools and mindset.

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How I Built a 3D Library from Real‑World Objects | Adobe MAX x DELL Presentation

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