@BenBonk
  @BenBonk
BenBonk | How I Automated my Indie Game! @BenBonk | Uploaded May 2024 | Updated October 2024, 1 hour ago.
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[Slimekeep Devlog #49]
In this video I worked on adding replayabilty to Slimekeep in the form of a new challenge mode. I also "automated" the game's development by creating a CI/CD and DevOps pipeline for building and deploying the game.

About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.

Music by Pieper Beats

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How I Automated my Indie Game!How One Change Transformed my Indie Game!My Game Had 100+ Bugs... - Slimekeep Devlog #31I Made a Casino for my Indie Game!I Made a Samurai Boss for my Indie Game!We Made 100+ Two-Sided GamesI Remade My Own Game in 48 Hours - GMTK Game Jam 2021I Added Achievements to my Indie Game!Minimap and Fog of War! - Slimekeep Devlog #15RPG - Dev Journal #3 (Releasing Soon)I Made a Mech Boss for my Indie Game - Slimekeep Devlog #18My Game Had Even More Bugs... - Slimekeep Devlog #33

How I Automated my Indie Game! @BenBonk

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