@BenBonk
  @BenBonk
BenBonk | How I Added Infinite Replayability to my Roguelike Game! @BenBonk | Uploaded June 2024 | Updated October 2024, 3 hours ago.
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[Slimekeep Devlog #50]
In this video I added more replayability to Slimekeep in the form of a new Slime Rush game mode, and challenge statues. I also made a few small tweaks to make the weapons and upgrades in the game be a little more clear.

About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.

Music by Pieper Beats

This video is sponsored by Skillshare.
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How I Added Infinite Replayability to my Roguelike Game! @BenBonk

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