@RagnarRoxShow
  @RagnarRoxShow
RagnarRox | How ECHO NIGHT Defined FROM SOFTWARE’s Iconic Storytelling Style @RagnarRoxShow | Uploaded 4 years ago | Updated 5 minutes ago
#FromSoftware #EchoNight

Before FromSoftware entered their golden Age with their highly influential lineup of Action RPGs Demon’s Souls, Dark Souls, Bloodborne and Sekiro: Shadows Die Twice, they’ve been around for a while. In this video, we’re going to dig up a genuine black sheep of their early PS1 days, an experimental aberration of their otherwise more action-oriented lineup, Echo Night is an unabashedly Japanese take on the western adventure game. A chilling mystery/horror puzzler that displays many of the hallmarks that FromSoftware’s famously cryptic, asymmetric and shrouded-in-mystery type of storytelling, raw and uncut.

____
Help the channel out (Support me on Patreon):
patreon.com/RagnarRoxShow

Twitch:
http://twtich.tv/ragnarrox
Twitter:
http://ragnarrox.com/twitter
Facebook:
http://ragnarrox.com/facebook


Daniel Kurland - [Retrospective] The ‘Echo Night’ Games Were ‘Fatal Frame’ Before ‘Fatal Frame’
bloody-disgusting.com/video-games/3582485/retrospective-echo-night-games-fatal-frame-fatal-frame


Credits
___

Original Script: @MichaelSaba

Music
___

TheStoryShop - Suspense
Contains Music from the following soundtracks:
Dark Souls, Echo Night, Echo Night 2: The Lord of Nightmares


Gameplay Credits
___

World-of-Longplays - PSX Longplay [056] King's Field (Played By: Deskawa)
GetRektNoob - All Shinobi Execution in Main/Story Bosses ( ALL FINISHING MOVES ) - Sekiro Shadows Die Twice
Boss Fight Database - Bloodborne: All Bosses (1080p)
World-of-Longplays - PSX Longplay - Tenchu 2: Birth of the Stealth Assassins (Played by: Spazbo4)
10min Gameplay - Armored Core ... (PS1)
How ECHO NIGHT Defined FROM SOFTWARE’s Iconic Storytelling StyleBlood (1997) | Forgotten Gems (with Creator Nick Newhard)

How ECHO NIGHT Defined FROM SOFTWARE’s Iconic Storytelling Style @RagnarRoxShow

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER