Uploaded December 2024 | Updated September 2026, 3 weeks ago
Play War Thunder now with my links, and get a massive, free bonus pack including vehicles, boosters and more on PC and consoles: playwt.link/writingongames | Mobile: https://wtm.game/writingongames
Death Stranding is a game I've had a complicated relationship with over the five years since its release. In this analysis/retrospective, let's discuss how Hideo Kojima's art project eventually became one of my all-time favourite games.
Support the show on Patreon - patreon.com/writingongames
Podcast - http://anchor.fm/writingongamescast
Second Channel - youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A
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Death Stranding represents one of the most complicated relationships I've ever had with a game. Releasing half a decade ago in 2019, it was a game whose grand ambition I could greatly appreciate, but whose structure left me feeling mixed on the overall experience. Describing said experience at the time led to one of my most disliked videos, and all the intense, downright strange bile that accompanied such a deviation from fan consensus. It was difficult to even think about returning to, let alone talk about, the game that generated such a response.
Cut to five years later, and a recent playthrough confirmed Death Stranding to be one of my favourite games. In this lengthy video, I discuss why that is, defining my own experience with the game, the nature of art criticism in an engagement-driven ecosystem, and why sometimes great art requires a little time.
0:00 - Death Stranding is About Time
2:22 - Death Stranding is Now a Favourite
4:11 - Sponsor
5:17 - My Past Relationship With Death Stranding
7:22 - The Important Story in Death Stranding
10:45 - Breaking Up the Journey
11:48 - A Controversial Decision
14:14 - Death Stranding is not as hostile as you think
16:06 - A Meditative Experience
18:35 - We All Missed the Point of Death Stranding
21:14 - I was wrong about Death Stranding
23:22 - Outro
#deathstranding #deathstranding2 #hideokojima
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Text intro by Isaac Holland - twitter.com/drazgames
Play War Thunder now with my links, and get a massive, free bonus pack including vehicles, boosters and more on PC and consoles: playwt.link/writingongames | Mobile: https://wtm.game/writingongames
Death Stranding is a game I've had a complicated relationship with over the five years since its release. In this analysis/retrospective, let's discuss how Hideo Kojima's art project eventually became one of my all-time favourite games.
Support the show on Patreon - patreon.com/writingongames
Podcast - http://anchor.fm/writingongamescast
Second Channel - youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A
---
Death Stranding represents one of the most complicated relationships I've ever had with a game. Releasing half a decade ago in 2019, it was a game whose grand ambition I could greatly appreciate, but whose structure left me feeling mixed on the overall experience. Describing said experience at the time led to one of my most disliked videos, and all the intense, downright strange bile that accompanied such a deviation from fan consensus. It was difficult to even think about returning to, let alone talk about, the game that generated such a response.
Cut to five years later, and a recent playthrough confirmed Death Stranding to be one of my favourite games. In this lengthy video, I discuss why that is, defining my own experience with the game, the nature of art criticism in an engagement-driven ecosystem, and why sometimes great art requires a little time.
0:00 - Death Stranding is About Time
2:22 - Death Stranding is Now a Favourite
4:11 - Sponsor
5:17 - My Past Relationship With Death Stranding
7:22 - The Important Story in Death Stranding
10:45 - Breaking Up the Journey
11:48 - A Controversial Decision
14:14 - Death Stranding is not as hostile as you think
16:06 - A Meditative Experience
18:35 - We All Missed the Point of Death Stranding
21:14 - I was wrong about Death Stranding
23:22 - Outro
#deathstranding #deathstranding2 #hideokojima
---
Text intro by Isaac Holland - twitter.com/drazgames










