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Thomas Game Docs | How Cuphead was Created @ThomasGameDocs | Uploaded 5 years ago | Updated 1 hour ago
2017's fiendishly difficult platformer, Cuphead, proved to be hugely successful, with astounding sales and review scores alike. But how did this game come to be? Well, to find out we'll take a look all the way back to the childhoods of two ordinary-seeming game developers, and track the game's progress from original idea to finished game. Come, let us journey through Cuphead's Development History.

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NOTE: Parts of this story may have been dramatised/expanded upon for narrative effect. This video is not a substitute for original research.

SOURCES
- youtube.com/watch?v=ujkFlNkXMu4
- http://www.engadget.com/2014/07/10/cuphead-interview
- venturebeat.com/2017/12/12/cuphead-developers-bet-everything-on-a-1930s-cartoon-style-game
- destructoid.com/cuphead-developers-talk-old-games-what-they-learned-and-what-s-next-493812.phtml
- venturebeat.com/2018/02/24/how-cuphead-came-to-be-and-what-it-means-for-games
- gamesradar.com/uk/we-quit-our-jobs-remortgaged-our-houses-how-relentless-passion-made-cuphead-a-reality
- web.archive.org/web/20140808040730/http://killscreendaily.com/articles/where-did-cuphead-come
- polygon.com/features/2017/12/7/16745144/cuphead-artists-illustrate-five-year-development-cycle
- youtube.com/watch?v=AvzQPcxjwf8 - The Cuphead Journey - Maja Moldenhauer of StudioMDHR
- youtube.com/watch?v=icVu-acHlpU&feature=youtu.be&t=5m13s - Evil Mickey attacks Japan
- theverge.com/2017/9/28/16378364/cuphead-art-design-1930s-animation - Cuphead character concept art
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How Cuphead was Created @ThomasGameDocs

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