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Replayability | How Close Can We Get to the Wells? @Replayability | Uploaded 16 years ago | Updated 1 hour ago
http://www.randomterrain.com/atari-2600-memories-et.html

Visit the link above for E.T. manual scans, map, tips and more.

Some people complain that you cannot get close to the wells in E.T. The Extra-Terrestrial for the Atari 2600 without falling in, so I made this simple video of E.T. moving around some of the wells to show just how close E.T. can get. All this video shows is how close you can get to the wells without falling in. It does not represent actual gameplay.

I knew if I didn't have E.T. walk around at least one well on each site, some people would complain or try to say it couldn't be done on every screen, so here it is. E.T. walks around at least one well on each site and if watching 6 minutes of E.T. walking around the wells is too boring, you don't have to watch the whole video. You can skip ahead.

Below is about mixed perspectives and hacking the game so there is collision detection only with his feet:

In a perfect world, it should either be all overhead (like the arcade game Gauntlet) or it should be a platform game where you get a full side view of everything.

Instead, we got a side view of the characters and buildings, but an overhead view of the wells. It's weird that it freaks out so many people when they already played many games with mixed perspectives. The arcade game Pac-Man, the beloved game that everyone and his sister went crazy over, had an overhead view of a maze, but a side view of the characters and they didn't touch each other only when their 'feet' lined up. Games such as Adventure for the Atari 2600 mixed overhead views with side views. And as it says on page 83 of the book 'The video game explosion: a history from PONG to Playstation and beyond', ". . . the practice of mixed perspectives existed long before video games, and appeared in a variety of places including maps, medieval drawings, and chess diagrams."

If it would be possible to have collision detection only with his feet, people would still complain since it would be hard to judge. At least when it's full-body, you get pixel perfect collision detection with no guesswork.
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How Close Can We Get to the Wells? @Replayability

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