James Lambert | How can the N64 handle fast moving objects? | Portal64 @james.lambert | Uploaded August 2022 | Updated October 2024, 1 hour ago.
In this video I show how I got the physics engine working well enough to allow objects, and the player, to fall forever from a portal on the ceiling to a portal on the floor.
Thanks to my brother, Joseph Lambert, for helping me edit the video this time
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.6.0
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
If you want to use an open source SDK
https://libdragon.dev/
In this video I show how I got the physics engine working well enough to allow objects, and the player, to fall forever from a portal on the ceiling to a portal on the floor.
Thanks to my brother, Joseph Lambert, for helping me edit the video this time
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.6.0
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
If you want to use an open source SDK
https://libdragon.dev/