@simondev758
  @simondev758
SimonDev | How Big Budget AAA Games Render Clouds @simondev758 | Uploaded 1 year ago | Updated 3 hours ago
Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine.

đź›’ Recommended books (on Amazon): https://www.amazon.com/hz/wishlist/ls/1IMV0IR3QIZMQ?type=wishlist&tag=simondev01-20&sort=priority&viewType=grid
❤️ Support me on Patreon: https://www.patreon.com/simondevyt
🌍 My Gamedev Courses: https://simondev.teachable.com/

Disclaimer: Commission is earned from qualifying purchases on Amazon links.

Follow me on:
Twitter: https://twitter.com/iced_coffee_dev
Instagram: https://www.instagram.com/beer_and_code/

In this video, I walk through how cloud rendering generally works, as well as covering some of the more recent tweaks/improvements and optimizations.

Referenced Papers/Talks:
https://www.ea.com/frostbite/news/physically-based-sky-atmosphere-and-cloud-rendering
https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn
http://magnuswrenninge.com/wp-content/uploads/2010/03/Wrenninge-OzTheGreatAndVolumetric.pdf
How Big Budget AAA Games Render CloudsHash Tables, Associative Arrays, and Dictionaries (Data Structures and Optimization)I Tried Making a 3D RPG Game in JavaScriptThree.js Lighting Tutorial (JavaScript) | Light Types Explained!Simple Third Person Camera (using Three.js/JavaScript)How Slow is JavaScript Really? JavaScript vs C++ (Data Structures & Optimization)I Tried to Make Star Wars Battlefront II in JavaScriptAn In-Depth look at Lerp, Smoothstep, and Shaping FunctionsMake stuff look better with DECALS!Three.js  Post Processing Tutorial | Easy & Quick for Beginners (JavaScript)3D World Generation #7: Speeding it up via Threading (JavaScript Web Workers & Three.js)Fluffy, Soft Particles (WebGL/Three.js)

How Big Budget AAA Games Render Clouds @simondev758