Ars Technica | How a Painter Became Dead Space's Game Designer | Ars Technica @arstechnica | Uploaded January 2019 | Updated October 2024, 2 minutes ago.
Sledgehammer Games co-founder Glen Schofield goes through his artistic archives and explains how he got started in the gaming industry. Starting out as an artist for advertisements and board games, Glen got his big break in the gaming industry when he started working with Absolute Entertainment. After doing the art for an extremely successful Barbie game, Glen was promoted to art director and his career took off. F
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How a Painter Became Dead Space's Game Designer | Ars Technica
Sledgehammer Games co-founder Glen Schofield goes through his artistic archives and explains how he got started in the gaming industry. Starting out as an artist for advertisements and board games, Glen got his big break in the gaming industry when he started working with Absolute Entertainment. After doing the art for an extremely successful Barbie game, Glen was promoted to art director and his career took off. F
Connect with Ars Technica:
Visit ArsTechnica.com: arstechnica.com
Follow Ars Technica on Facebook: facebook.com/arstechnica
Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos
Follow Ars Technica on Twitter: twitter.com/arstechnica
How a Painter Became Dead Space's Game Designer | Ars Technica