Houdini UV Texture to Scatter Point Geometry [Renderman] @SmallRobotStudio
Houdini UV Texture to Scatter Point Geometry [Renderman]  @SmallRobotStudio
Uploaded September 2020 | Updated September 2026, 1 week ago
In this tutorial we'll scatter some points across some already UV'd and textured geometry then apply the texture from the base mesh to the scattered point geometry. This workflow is the same fore most renderers.

Support us on Patreon for more content!
patreon.com/smallrobotstudio

Check out more Small Robot Studio:
instagram.com/smallrobotstudio
smallrobotstudio.com

Check out more or Érika’s Work:
erikacasab.com
instagram.com/erikacasab

Stay up to date on Facebook:
facebook.com/smallrobotstudio
Houdini UV Texture to Scatter Point Geometry [Renderman]Nomad Sculpt: How to Sculpt a Head TutorialUnreal 5 Metahumans AnimationCheck out our most recent tutorial: how to create a looping emitter in Houdini and import to UnrealRenderman 23 Motion Blur [Houdini] TutorialRenderman 23 Animating Textures TutorialNomad Sculpt: My top 5 New Features (2022)Renderman 23 Points & Particles [Houdini] TutorialDigital Painting 101: Light & Shadow 101Renderman 23 Cloth Shader TutorialRenderman 23 Reading Alembic TutorialHoudini Point Density Maps Tutorial
Small Robot Studio |

Houdini UV Texture to Scatter Point Geometry [Renderman]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER