Uploaded December 2024 | Updated September 2026, 2 weeks ago
Support us on:
patreon.com/entagma
Chris recently stumbled on an old interview from SideFX with Guerilla Games, the makers of Horizon: Zero Dawn. And in that interview Vladimir Lopatim shared a really neat setup of a space filling cable generator. Now, seven years later, there are a ton of new nodes that make this setup a whole lot simpler, so it's time for a modern rebuild!
Original Interview:
sidefx.com/community/horizon-zero-dawn-guerrilla-games
Download the scenefile here:
entagma.com
Chapters:
00:00 Intro and theory
01:47 Building the connections volume
04:13 Carving paths through the volume
07:24 Saving the carving curves
08:39 Building a pscales array
11:17 Using the array to adjust the curve diameters
14:33 Dialing in carve iterations
15:23 Bending the cables around a curve
Support us on:
patreon.com/entagma
Chris recently stumbled on an old interview from SideFX with Guerilla Games, the makers of Horizon: Zero Dawn. And in that interview Vladimir Lopatim shared a really neat setup of a space filling cable generator. Now, seven years later, there are a ton of new nodes that make this setup a whole lot simpler, so it's time for a modern rebuild!
Original Interview:
sidefx.com/community/horizon-zero-dawn-guerrilla-games
Download the scenefile here:
entagma.com
Chapters:
00:00 Intro and theory
01:47 Building the connections volume
04:13 Carving paths through the volume
07:24 Saving the carving curves
08:39 Building a pscales array
11:17 Using the array to adjust the curve diameters
14:33 Dialing in carve iterations
15:23 Bending the cables around a curve
