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Entagma | Houdini Tutorial: Building a DIY Render Engine Like It's 1975 @Entagma | Uploaded 1 year ago | Updated 4 hours ago
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What do you do when you need fast info passes rendered out but are too stupid to set up something in ROPs and too lazy to use Solaris? Right - you build yourself a 1970s render engine straight in SOPs. Clever? Not sure. Useful? Definitely. Make sure to check back on entagma.com on Thursday for this week's premium tut to see what we can use these passes for.

Download Scene File: entagma.com/downloads/diy_renderer_02.hip

00:00 - Intro
00:54 - Setting Up Something To Render
01:48 - Building The Renderer: Image Plane
02:55 - Transforming Image Plane To Camera Space
04:25 - Ray Directions
05:57 - Merging In Render Geometry
07:24 - Geometry Intersections / Rendering Depth
12:22 - Writing Our Rendering Into Volumes
14:22 - Rendering Normal Map
17:12 - Rendering Segmentation Map
19:16 - Rendering A Cheap Diffuse Pass
22:50 - Aux Maps To Volumes
24:28 - Importing Volumes To COPs for Compositing
25:22 - Anti-Aliasing
26:23 - Recap / Infamous Last Words
Houdini Tutorial: Building a DIY Render Engine Like Its 1975Houdini Tutorial: Simulating Curling Ribbons in VellumCreating a Rolling Objects Solver in Houdini - Part 1Houdini Guest Tutorial: Jeroen Claus - Creating Toon Shading OutlinesCreate a Procedural Hatching Shader in Blender CyclesNew in Houdini 18.5 Pt. 6: Chain SOP - Building A DNA StrandHoudini Tutorial: Bending Time With AttributesNew In Houdini 19.5 Pt 3: Shallow Water Solver (Plus KarmaXPU)Nerd Rant: PhotogrammetryBlender Tutorial: Geometry Nodes Simulation: Advect by Curl NoiseBuilding a Flowmap Shader in Blender using Flowmap Data from HoudiniNew in Houdini 18.5 Pt. 4: NanoVDB   Setting Up & Rendering Realtime Pyro Sims

Houdini Tutorial: Building a DIY Render Engine Like It's 1975 @Entagma

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