@JunichiroHorikawa
  @JunichiroHorikawa
Junichiro Horikawa | Houdini Algorithmic Live #134 - Procedural Dungeon with Basic BSP @JunichiroHorikawa | Uploaded 4 months ago | Updated 5 hours ago
This is a tutorial livestream for Houdini to introduce some of the interesting algorithmic design process. For this livestream I'm going to create a procedural setup to implement Basic BSP for simple dungeon generation.

I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.

[Reference]
roguebasin.com/index.php/Basic_BSP_Dungeon_generation

[Project File]
patreon.com/posts/houdini-live-134-105386822

[Patreon]
patreon.com/junichirohorikawa

[Houdini Related Playlists]
Houdini Algorithmic Live: youtube.com/playlist?list=PLzRzqTjuGIDizRMLtogMjkG8XpuPcb6ZM
Houdini Tutorial: youtube.com/playlist?list=PLzRzqTjuGIDgtI8wIsWVkU2-AVyDH91QM
Houdini Snippets: youtube.com/playlist?list=PLzRzqTjuGIDhRtNf_CItwK3MYZQwdi7fB
Houdini Tips: youtube.com/playlist?list=PLzRzqTjuGIDgdc2UP8gYerbrmBS7RQ2ce
VEX for Algorithmic Design: youtube.com/playlist?list=PLzRzqTjuGIDhiXsP0hN3qBxAZ6lkVfGDI

[Portal Page]
Facebook Page: facebook.com/ParametricProceduralHoudini

[Books]
Algorithmic Design Workbook with Houdini: gum.co/GOZFw
Tiling Pattern with Houdini: gumroad.com/l/OVDgY
Algorithmic Design with Houdini: http://www.bnn.co.jp/books/9788
Books on BOOTH: https://orangejellies.booth.pm/

[Contact]
Twitter: twitter.com/jhorikawa_err
Instagram: instagram.com/horikawa.j

#JunichiroHorikawa #houdini #tutorial
Houdini Algorithmic Live #134 - Procedural Dungeon with Basic BSP[VEX for Algorithmic Design] E08 _ ConditionalHoudini Algorithmic Live #040 - Voxel Rain[VEX for Algorithmic Design] E02 _ Group BasicsHoudini Algorithmic Live #102 - Procedural RefractionHoudini Algorithmic Live #114 -  Curve-based Soft Bending with VellumHoudini Algorithmic Live #087 - Grid DistortionHoudini Algorithmic Live #028 - Spiral SkinHoudini Algorithmic Live #118 -  Lava Loop Animation for Mobile with VAT & UnityHoudini Algorithmic Live #113 - Optimal Transport (3D Mesh Morphing)[VEX for Algorithmic Design] E19 _ Noise BasicsHoudini Algorithmic Live #137 - Wrinkle Growth

Houdini Algorithmic Live #134 - Procedural Dungeon with Basic BSP @JunichiroHorikawa

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