@JunichiroHorikawa
  @JunichiroHorikawa
Junichiro Horikawa | Houdini Algorithmic Live #124 - Procedural Pipe Network @JunichiroHorikawa | Uploaded 1 year ago | Updated 5 hours ago
This is a tutorial livestream for Houdini to introduce some of the interesting algorithmic design process. For this livestream I'm going to show how to procedurally generate pipe network from any mesh object.

I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.

[Project File]
patreon.com/posts/86813162

[Patreon]
patreon.com/junichirohorikawa

[Houdini Related Playlists]
Houdini Algorithmic Live: youtube.com/playlist?list=PLzRzqTjuGIDizRMLtogMjkG8XpuPcb6ZM
Houdini Tutorial: youtube.com/playlist?list=PLzRzqTjuGIDgtI8wIsWVkU2-AVyDH91QM
Houdini Snippets: youtube.com/playlist?list=PLzRzqTjuGIDhRtNf_CItwK3MYZQwdi7fB
Houdini Tips: youtube.com/playlist?list=PLzRzqTjuGIDgdc2UP8gYerbrmBS7RQ2ce
VEX for Algorithmic Design: youtube.com/playlist?list=PLzRzqTjuGIDhiXsP0hN3qBxAZ6lkVfGDI

[Portal Page]
Facebook Page: facebook.com/ParametricProceduralHoudini

[Books]
Algorithmic Design Workbook with Houdini: gum.co/GOZFw
Tiling Pattern with Houdini: gumroad.com/l/OVDgY
Algorithmic Design with Houdini: http://www.bnn.co.jp/books/9788
Books on BOOTH: https://orangejellies.booth.pm/

[Contact]
Twitter: twitter.com/jhorikawa_err
Instagram: instagram.com/horikawa.j

#JunichiroHorikawa #houdini #tutorial
Houdini Algorithmic Live #124 - Procedural Pipe Network[Unity Tutorial] ML-Agents for Unity 入門編Houdini Algorithmic Live #143 - Bubble StreamHoudini Algorithmic Live #130 - Tobacco SmokeHoudini Algorithmic Live #100 - Attribute IsolinesHoudini Algorithmic Live #084 - Circuit NetworkRaining Garden with Geometry Nodes in Blender for Beginners[Houdini Snippet] Automate saving VEX functions for reusage[VEX for Algorithmic Design] E17 _ Intrinsic Attribute[VEX for Algorithmic Design] E14 _ Quaternion BasicsHoudini Algorithmic Live #064 - Sci-Fi PanelHoudini Algorithmic Live #134 - Procedural Dungeon with Basic BSP

Houdini Algorithmic Live #124 - Procedural Pipe Network @JunichiroHorikawa

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