@JunichiroHorikawa
  @JunichiroHorikawa
Junichiro Horikawa | Houdini Algorithmic Live #036 - Swarm Fireworks @JunichiroHorikawa | Uploaded 3 years ago | Updated 5 hours ago
This is a weekly tutorial live for Houdini. The topic for this week's lecture is to create an agent system (swarm intelligence) with a fireworks effect when a predator agent catches prey agent.

[Project file download]
github.com/jhorikawa/HoudiniHowtos/tree/master/Live-0036%20Swarm%20Fireworks

[Last streamed video]
Infinite Maze: youtu.be/ou4usnYCJQA

[Houdini Related Playlists]
Houdini Algorithmic Live: youtube.com/playlist?list=PLzRzqTjuGIDizRMLtogMjkG8XpuPcb6ZM
Houdini Tutorial: youtube.com/playlist?list=PLzRzqTjuGIDgtI8wIsWVkU2-AVyDH91QM
Houdini Snippets: youtube.com/playlist?list=PLzRzqTjuGIDhRtNf_CItwK3MYZQwdi7fB
Houdini Tips: youtube.com/playlist?list=PLzRzqTjuGIDgdc2UP8gYerbrmBS7RQ2ce

[Portal Page]
Facebook Page: facebook.com/ParametricProceduralHoudini

[Books]
Algorithmic Design Workbook with Houdini: gum.co/GOZFw
Tiling Pattern with Houdini: gumroad.com/l/OVDgY
Algorithmic Design with Houdini: http://www.bnn.co.jp/books/9788
Books on BOOTH: https://orangejellies.booth.pm/

[Contact]
Twitter: twitter.com/jhorikawa_err
Houdini Algorithmic Live #036 - Swarm FireworksHoudini Algorithmic Live #061 - Mushroom Gills[VEX for Algorithmic Design] E03 _ Parameter BasicsHoudini Algorithmic Live #141 - Copernicus with SOP SolverはじめてのVisual Scripting for Unity - Script Graph + State Graphの使い方Houdini Algorithmic Live #094 - Sand TrailHoudini Algorithmic Live #027 - Soap SurfaceHoudini Algorithmic Live #092 - Organic BranchingHoudini Algorithmic Live #057 - Expandable TessellationHoudini Algorithmic Live #123 -  Weighted Shortest Path GrowthHoudini Algorithmic Live #069 - Wiggle Pattern with VellumHoudini Algorithmic Live #075 - Recursive Branch Vein

Houdini Algorithmic Live #036 - Swarm Fireworks @JunichiroHorikawa

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