@JunichiroHorikawa
  @JunichiroHorikawa
Junichiro Horikawa | Houdini Algorithmic Live #023 - Illusional Motion Graphics @JunichiroHorikawa | Uploaded 4 years ago | Updated 23 minutes ago
In this livestreaming video I'm going to create procedural and illusional motion graphics by using VEX coding in Houdini.

[File Download]
github.com/jhorikawa/HoudiniHowtos/tree/master/Live-0023%20Illusional%20Motion%20Graphics

[Portal Page]
Facebook Page: facebook.com/ParametricProceduralHoudini

[Books]
Algorithmic Design Workbook with Houdini: gum.co/GOZFw
Tiling Pattern with Houdini: gumroad.com/l/OVDgY
Algorithmic Design with Houdini: http://www.bnn.co.jp/books/9788
Books on BOOTH: https://orangejellies.booth.pm/

[Contact]
Twitter: twitter.com/jhorikawa_err
Houdini Algorithmic Live #023 - Illusional Motion Graphics[VEX for Algorithmic Design] E12 _ Vector BasicsHoudini Algorithmic Live #145 - Gradational Crystal with Copernicus[VEX for Algorithmic Design] E20 _ Solver BasicsHoudini Algorithmic Live #073 - Procedural FerrofluidHoudini Algorithmic Live #088 - Dune SimulationHoudini Algorithmic Live #024 - Undulating ScalesCreate Web app with RhinoInside for Python with Streamlit [Rhinoceros Programming Tutorial]Houdini Algorithmic Live #093 - Conformal MappingHoudini Algorithmic Live #071 - Swirling TrailHoudini Algorithmic Live #029 - Procedural MeltingHoudini Algorithmic Live #138 - Venus Flytrap

Houdini Algorithmic Live #023 - Illusional Motion Graphics @JunichiroHorikawa

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