Uploaded March 2017 | Updated September 2026, 15 hours ago
Horizon Zero Dawn - Aloy's theme.
Vocals by Julie Elven.
Composers: Niels van der Leest, Joris de Man, The Flight
Guerrilla’s Music Supervisor: Lucas van Tol
Horizon Zero Dawn is an action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4. The game was released worldwide in 2017.
The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been cloistered her whole life, she sets out to discover the dangers that kept her sheltered. The character makes use of ranged, melee weapons and stealth tactics to combat the mechanised creatures, whose remains can also be looted for resources. A skill tree facilitates gameplay improvements. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake, while the main story guides her throughout the whole world.
Development began in 2011. Mathijs de Jonge, the game's director, considered it "the most risky" idea of those that were pitched. The concept explores the contrast between the beauty and danger of the game's setting. Guerrilla Games emphasises trial and error as the basis for playing the game, choosing not to implement a tutorial. The game engine, Decima, was previously engineered for Killzone Shadow Fall and altered for Horizon Zero Dawn, the first intellectual property (IP) developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing game.
Setting:
In the near future, humanity has mastered holographic and robotic technologies. However, some unknown calamity causes the human civilization to collapse, leading machines to dominate the planet. Many years later, the remaining humans have regressed to primitive tribal societies, with their technologically advanced predecessors vaguely remembered as the "Old Ones". Despite living at the mercy of the machines, humans have been able to peacefully coexist with them, only having to occasionally hunt machines for parts. But a recent phenomenon known as the "derangement" has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear, threatening the survival of the human race.
One of the many tribes in this post-apocalyptic world is the Nora tribe, a society of hunter-gatherers that worship nature and hunt both wildlife and machines to support themselves. The Nora are also known to practice a system of punishment where wrongdoers are labeled "outcasts" and are effectively banished from the tribe to survive in the wild on their own, and it is forbidden for any Nora to talk to or associate with an outcast.
Horizon Zero Dawn - Aloy's theme.
Vocals by Julie Elven.
Composers: Niels van der Leest, Joris de Man, The Flight
Guerrilla’s Music Supervisor: Lucas van Tol
Horizon Zero Dawn is an action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4. The game was released worldwide in 2017.
The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been cloistered her whole life, she sets out to discover the dangers that kept her sheltered. The character makes use of ranged, melee weapons and stealth tactics to combat the mechanised creatures, whose remains can also be looted for resources. A skill tree facilitates gameplay improvements. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake, while the main story guides her throughout the whole world.
Development began in 2011. Mathijs de Jonge, the game's director, considered it "the most risky" idea of those that were pitched. The concept explores the contrast between the beauty and danger of the game's setting. Guerrilla Games emphasises trial and error as the basis for playing the game, choosing not to implement a tutorial. The game engine, Decima, was previously engineered for Killzone Shadow Fall and altered for Horizon Zero Dawn, the first intellectual property (IP) developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing game.
Setting:
In the near future, humanity has mastered holographic and robotic technologies. However, some unknown calamity causes the human civilization to collapse, leading machines to dominate the planet. Many years later, the remaining humans have regressed to primitive tribal societies, with their technologically advanced predecessors vaguely remembered as the "Old Ones". Despite living at the mercy of the machines, humans have been able to peacefully coexist with them, only having to occasionally hunt machines for parts. But a recent phenomenon known as the "derangement" has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear, threatening the survival of the human race.
One of the many tribes in this post-apocalyptic world is the Nora tribe, a society of hunter-gatherers that worship nature and hunt both wildlife and machines to support themselves. The Nora are also known to practice a system of punishment where wrongdoers are labeled "outcasts" and are effectively banished from the tribe to survive in the wild on their own, and it is forbidden for any Nora to talk to or associate with an outcast.










