Uploaded February 2024 | Updated September 2026, 2 weeks ago
Gameplay footage from the Cohort 20 RPP project, Homeward Bones, a charming and touching game about a zombie who must journey home to feed his dog. This prototype was developed over two weeks for the fourth round of Rapid Prototype Production. During this round, students were encouraged to focus on storytelling in game design, so the team developed this brief yet emotional game that makes use of environment-based puzzles and unique rope physics.
Cohort 20 Student Credits: Marissa Manley (Programmer), Willow Rachels (3D artist), Aniket Rajnish (Tech Artist), Max Wolf (Tech Designer), and Dhruv Yadav (Level Designer).
Gameplay footage from the Cohort 20 RPP project, Homeward Bones, a charming and touching game about a zombie who must journey home to feed his dog. This prototype was developed over two weeks for the fourth round of Rapid Prototype Production. During this round, students were encouraged to focus on storytelling in game design, so the team developed this brief yet emotional game that makes use of environment-based puzzles and unique rope physics.
Cohort 20 Student Credits: Marissa Manley (Programmer), Willow Rachels (3D artist), Aniket Rajnish (Tech Artist), Max Wolf (Tech Designer), and Dhruv Yadav (Level Designer).










