Uploaded May 2019 | Updated September 2026, 2 weeks ago
Thread: doomworld.com/forum/topic/106187-my-hardest-wad
My feedback:
"Thanks for making this map. I can see you really tried to make it difficult. However, all but the first fight are quite one dimensional, you never really get trapped and can funnel every monster through a doorway. That combined with monsters being ineffectively placed (archviles trapped in rooms / can't follow you etc) added up to this wad being quite easy overall. There weren't too many monsters at once either - the first fight was hectic though. There was an overabundance of shells and cells, I never really had to worry about ammo.
I found navigating the map a bit difficult and ended up getting lost for a good five minutes while looking for the progression path. There were a few instances of having to flip a switch then run around the rest of the map figuring out what the heck it did.
The map isn't very detailed and feels like one long corridor. There's a few glaring technical issues too, namely hell knights and shotgunners stacked on each other and unable to move (you can see it in the video below) and blocking hanging bodies needlessly obstructing your movement.
I can see what you're going for in this map but you missed the mark due to execution. I can see how this map could be hard but as you can see in my playthrough below it wasn't really that difficult if you play a bit carefully. I would recommend playing through this wad forum.zdoom.org/viewtopic.php?f=42&t=63530
There's some info missing from your post, which port was this designed for? Should we be using a specific complevel? I was playing in prboom+ and didn't have issues but you should specify what port you're targeting.
Thread: doomworld.com/forum/topic/106187-my-hardest-wad
My feedback:
"Thanks for making this map. I can see you really tried to make it difficult. However, all but the first fight are quite one dimensional, you never really get trapped and can funnel every monster through a doorway. That combined with monsters being ineffectively placed (archviles trapped in rooms / can't follow you etc) added up to this wad being quite easy overall. There weren't too many monsters at once either - the first fight was hectic though. There was an overabundance of shells and cells, I never really had to worry about ammo.
I found navigating the map a bit difficult and ended up getting lost for a good five minutes while looking for the progression path. There were a few instances of having to flip a switch then run around the rest of the map figuring out what the heck it did.
The map isn't very detailed and feels like one long corridor. There's a few glaring technical issues too, namely hell knights and shotgunners stacked on each other and unable to move (you can see it in the video below) and blocking hanging bodies needlessly obstructing your movement.
I can see what you're going for in this map but you missed the mark due to execution. I can see how this map could be hard but as you can see in my playthrough below it wasn't really that difficult if you play a bit carefully. I would recommend playing through this wad forum.zdoom.org/viewtopic.php?f=42&t=63530
There's some info missing from your post, which port was this designed for? Should we be using a specific complevel? I was playing in prboom+ and didn't have issues but you should specify what port you're targeting.



![[intro] Heptaedium - I AM THE NINTENDOCORE
https://kittyonfirerecords.bandcamp.com/album/kawaii [intro] Heptaedium - I AM THE NINTENDOCORE](https://i.ytimg.com/vi/_Ft7AGL-q84/mqdefault.jpg)


![[Maximum Doom] HEADLONG.WAD
//What is Maximum Doom?
id Software sanctioned shovelware - https://doomwiki.org/wiki/Maximum_Doom
//Where can I get it?
https://archive.org/details/maximum_doom [Maximum Doom] HEADLONG.WAD](https://i.ytimg.com/vi/_kQ275dFrAQ/mqdefault.jpg)
![[Maximum Doom] E1M1OSKU.WAD
//What is Maximum Doom?
id Software sanctioned shovelware - https://doomwiki.org/wiki/Maximum_Doom
//Where can I get it?
https://archive.org/details/maximum_doom [Maximum Doom] E1M1OSKU.WAD](https://i.ytimg.com/vi/_sLfmQ44Ek4/mqdefault.jpg)


