Uploaded September 2024 | Updated September 2026, 3 hours ago
Not Vegas
triangulate the model
create a paradox material
link the paradox material to your mesh
edit that material to use the shader PdxMeshAdvanced
disconnect: normal, roughness, specular, and metallic
set the base color to use your actual texture file
accompaniment:
youtube.com/watch?v=e8-sMJZTYf0
further reading:
steamcommunity.com/sharedfiles/filedetails/?id=3004523941
docs.google.com/document/d/17knnrF_RzaVFo_s66360m7rCypSH6yMTymA8B0jpTog/edit#heading=h.e5h7xv3xqd3e
Not Vegas
triangulate the model
create a paradox material
link the paradox material to your mesh
edit that material to use the shader PdxMeshAdvanced
disconnect: normal, roughness, specular, and metallic
set the base color to use your actual texture file
accompaniment:
youtube.com/watch?v=e8-sMJZTYf0
further reading:
steamcommunity.com/sharedfiles/filedetails/?id=3004523941
docs.google.com/document/d/17knnrF_RzaVFo_s66360m7rCypSH6yMTymA8B0jpTog/edit#heading=h.e5h7xv3xqd3e