Historian Reacts - Why EVERY massive battle is wrong! @InvictaHistory
Historian Reacts - Why EVERY massive battle is wrong!  @InvictaHistory
Uploaded November 2024 | Updated September 2026, 2 weeks ago
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In this video we examine the way in which traditional media depicts massive armies. More often than not this boils down to just filling the screen with CGI armies that stretch out onto the horizon. This is totally inaccurate. But even more troubling is the fact that even history media fails to properly capture the scale of ancient battles. To solve this problem we now turn to historians, reenactors, and Unreal Engine 5.

The video begins with Dr. Roel Konijnendijk reviewing media depictions of ancient armies. We then pivot into Unreal Engine to show simulations of the points being made which are further reinforced by practical examples from reenactors from The Greek Phalanx (thegreekphalanx.org/).

Media which was reviewed but which falls under fair use commentary includes:
Kingdom of Heaven, Troy, The Fellowship of the Ring, The Witcher, and 300

Timestamps
00:00 Intro
02:21 Historian Reacts
05:49 Unreal Simulation
07:11 Troop File
09:53 Deployment
13:34 Depth vs Width
19:58 Historical Formations
25:00 Outro

#reaction
#history
#documentary
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Historian Reacts - Why EVERY massive battle is wrong!

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