Freya Holmér | High-precision mesh decals in Unity @acegikmo | Uploaded January 2015 | Updated October 2024, 5 hours ago.
Messed around for a few hours today, trying to make a decal system in Unity. I wanted to make one where it would match the surface to 100%, as opposed to approximating it with a bunch of raycasts, or use a shader-based projection. Perhaps I'll release a Decal Forge at some point :)
Messed around for a few hours today, trying to make a decal system in Unity. I wanted to make one where it would match the surface to 100%, as opposed to approximating it with a bunch of raycasts, or use a shader-based projection. Perhaps I'll release a Decal Forge at some point :)