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Game Engineering Podcast | HIGHLIGHT: Global Illumination, the holy grail of computer graphics @GameEngineeringPodcast | Uploaded April 2024 | Updated October 2024, 15 hours ago.
Wojciech Figat, author of Flax Engine, shares how they implemented algorithms for Global Illumination from Nvidia papers, to work on all graphics cards, not only those with hardware support for raytraycing.
HIGHLIGHT: Global Illumination, the holy grail of computer graphicsTesting games on platforms is a mess! #gamedev #console #vrI went to a few dig sites... when youre that committed to the #research #gamedev !That is cool tech! #gamedev #motioncaptureOptimizing #unity UI draw calls! #gamedevJust add the rewind mechanic, what can go wrong?How do you add a feature to #cpp? Like, to a #cpp language? With Guy DavidsonYou use source control right? ... right?  #gamedev #podcastI went to school for this, I should know this. #gamedev with Ted!Hollow Knight did something wrong?! #gamedevGame Design in mystery gamesThats incredible game engine architecture!

HIGHLIGHT: Global Illumination, the holy grail of computer graphics @GameEngineeringPodcast

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