Game Engineering Podcast | HIGHLIGHT: Global Illumination, the holy grail of computer graphics @GameEngineeringPodcast | Uploaded April 2024 | Updated October 2024, 15 hours ago.
Wojciech Figat, author of Flax Engine, shares how they implemented algorithms for Global Illumination from Nvidia papers, to work on all graphics cards, not only those with hardware support for raytraycing.
Wojciech Figat, author of Flax Engine, shares how they implemented algorithms for Global Illumination from Nvidia papers, to work on all graphics cards, not only those with hardware support for raytraycing.