Highguard Should Never Have Released. Now We Know Why. @BellularNews
Highguard Should Never Have Released. Now We Know Why.  @BellularNews
Uploaded March 2026 | Updated September 2026, 2 weeks ago
2 million people played Highguard. The people funding it gave it two weeks. New reports explain what actually happened—and why this keeps happening.

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00:00 They Got 14 Days
00:53 92% Finished The Tutorial
02:01 Bloomberg Found Out What Happened
05:22 60% Gone By Day Two
08:47 One Publisher Takes 0% Until You Profit

Sources:
https://x.com/ChadGrenier/status/2028933344663400860

https://x.com/ChadGrenier/status/2028939815862075412

bloomberg.com/news/newsletters/2026-02-26/the-story-behind-the-failure-of-highguard

https://x.com/Chris_Dring/status/2022730613141442903?s=20

steamdb.info/app/2458470/charts

steamdb.info/app/4128260/charts

innersloth.com/1-year-of-outersloth

https://aftermath.site/indie-game-publishers-outersloth-pocketpair/

newsletter.gamediscover.co/p/one-step-beyond-how-game-contracts
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Highguard Should Never Have Released. Now We Know Why.

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