Uploaded May 2026 | Updated September 2026, 3 weeks ago
Today we're taking a look at High Bid — a classic auction board game that flew under our radar. Originally released as part of the 3M bookshelf game series and later published by Avalon Hill, this hidden gem also appeared under the names Auction and The Collector.
This vintage auction game features simple rules, fast gameplay, and lots of negotiation potential — especially with more players at the table.
Have you played High Bid, Auction, or The Collector? Let us know your experiences and any house rules you use.
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EMAIL: legendarytactics2020@gmail.com
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#highbid #avalonhillgames
Players represent collectors attempting to gather sets of valuable properties and artifacts ... coins, antiques, miniatures, etc. These sets are worth handsome sums at game's end. Individual pieces of a set are worthless at game's end, but are able to be sold during the course of the game in order to provide a cash-flow.
These 'properties' are represented on cards. There are 12 different types of properties, varying from 3 - 6 pieces per set. Naturally, the sets containing six pieces are much more valuable than the sets containing only three pieces as it is much more difficult to complete these larger sets.
Each player is dealt six cards and given a starting 'fund' of $2,000. The top 'property' card is revealed and a bidding ensues. The winner pays the bank and takes the card into his hand. The player then has the option of selling 1 - 3 properties to the bank. The idea here is to rid yourself of properties that you do not wish to collect and provide a source of income.
There is danger, however. The sales price is determined randomly via the roll of two dice. The price can vary from 25% - 100% of the listed worth of the item. Further, if a '0' is rolled on one of the dice, then the item is NOT sold outright, but rather an auction takes place amongst the players. This can result in a substantially reduced price to the seller, or a higher price, depending upon the demand for the item. Further, it is quite possible that no one desires the item, so the seller must take the item back into his hand. There is also the possibility that the player will earn a $200 bonus if the proper digit is rolled on one of the dice.
When a property is sold, it is placed on the appropriate section of the 'board' - 25%, 50%, 75%, or 100% (there really isn't a board, just a card holder that indicates these sections). After a player sells properties, he may surrender one of the special 'buyer' cards and purchase from 1 - 3 cards from one of these markets. The player must pay the indicated price (based on the particular percentage market where the property is located) and take the property into his hand.
Again, there is a decision to be made here. Buyer cards are very valuable, as they can be used in a number of fashions:
1) Purchase properties, as described above;
2) Used as a 'wild' card to complete a set; or
3) Valued as $500.00 at the end of the game.
So, a player has to weigh the advantages of each of these options and play accordingly.
Buyer cards are purchases at auction in conjunction with a property card. When a Buyer card is revealed, another card is then revealed, and both cards are then auctioned together. The auction is a 'sealed' auction, however, so the stakes are often high as these cards carry tremendous advantages.
The game continues in this fashion until the property deck expires or a player calls an end to the game. One can only do this, however, if he has a total value (property sets plus cash) in excess of $5,000. Even then, a player should only do this when he feels he has more assets than any of his opponents.
As High Bid, this game was published for the 3M Bookshelf Series and 3M Gamette Series.
Today we're taking a look at High Bid — a classic auction board game that flew under our radar. Originally released as part of the 3M bookshelf game series and later published by Avalon Hill, this hidden gem also appeared under the names Auction and The Collector.
This vintage auction game features simple rules, fast gameplay, and lots of negotiation potential — especially with more players at the table.
Have you played High Bid, Auction, or The Collector? Let us know your experiences and any house rules you use.
To support our channel directly, please become a member and get access to bonus content: youtube.com/channel/UCRarNme4iUanPLflogg-Ntg/join
__________________________________________________________
TWITTER: twitter.com/intent/user?screen_name=LegendaryTacti1
EMAIL: legendarytactics2020@gmail.com
WEBSITE: legendarytactics.ca
INSTAGRAM: instagram.com/legendarytactics
DISCORD: discord.com/invite/Kquf34pVQd
__________________________________________________________
#highbid #avalonhillgames
Players represent collectors attempting to gather sets of valuable properties and artifacts ... coins, antiques, miniatures, etc. These sets are worth handsome sums at game's end. Individual pieces of a set are worthless at game's end, but are able to be sold during the course of the game in order to provide a cash-flow.
These 'properties' are represented on cards. There are 12 different types of properties, varying from 3 - 6 pieces per set. Naturally, the sets containing six pieces are much more valuable than the sets containing only three pieces as it is much more difficult to complete these larger sets.
Each player is dealt six cards and given a starting 'fund' of $2,000. The top 'property' card is revealed and a bidding ensues. The winner pays the bank and takes the card into his hand. The player then has the option of selling 1 - 3 properties to the bank. The idea here is to rid yourself of properties that you do not wish to collect and provide a source of income.
There is danger, however. The sales price is determined randomly via the roll of two dice. The price can vary from 25% - 100% of the listed worth of the item. Further, if a '0' is rolled on one of the dice, then the item is NOT sold outright, but rather an auction takes place amongst the players. This can result in a substantially reduced price to the seller, or a higher price, depending upon the demand for the item. Further, it is quite possible that no one desires the item, so the seller must take the item back into his hand. There is also the possibility that the player will earn a $200 bonus if the proper digit is rolled on one of the dice.
When a property is sold, it is placed on the appropriate section of the 'board' - 25%, 50%, 75%, or 100% (there really isn't a board, just a card holder that indicates these sections). After a player sells properties, he may surrender one of the special 'buyer' cards and purchase from 1 - 3 cards from one of these markets. The player must pay the indicated price (based on the particular percentage market where the property is located) and take the property into his hand.
Again, there is a decision to be made here. Buyer cards are very valuable, as they can be used in a number of fashions:
1) Purchase properties, as described above;
2) Used as a 'wild' card to complete a set; or
3) Valued as $500.00 at the end of the game.
So, a player has to weigh the advantages of each of these options and play accordingly.
Buyer cards are purchases at auction in conjunction with a property card. When a Buyer card is revealed, another card is then revealed, and both cards are then auctioned together. The auction is a 'sealed' auction, however, so the stakes are often high as these cards carry tremendous advantages.
The game continues in this fashion until the property deck expires or a player calls an end to the game. One can only do this, however, if he has a total value (property sets plus cash) in excess of $5,000. Even then, a player should only do this when he feels he has more assets than any of his opponents.
As High Bid, this game was published for the 3M Bookshelf Series and 3M Gamette Series.

![PANZERBLITZ - Historical Review: Avalon Hill’s Classic Wargame Breakdown
This video reviews Panzer Blitz, the classic Avalon Hill tactical wargame, and evaluates its order of battle (OB) system, gameplay balance, and historical accuracy. It discusses the so-called “Panzer Bush syndrome” and how it affects the game’s overall realism and design quality.
The analysis also compares Panzer Blitz to its improved successor systems found in Panzer Leader and Arab-Israeli Wars, showing how the design evolved over time. While Panzer Blitz was innovative and influential in the development of hex-and-counter wargaming, this review explains why it now shows its age compared to later titles in the system.
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#panzerblitz #PanzerBlitz #AvalonHill #Wargaming #BoardGames #HexAndCounter
PanzerBlitz is a groundbreaking board-wargame of armored warfare on the Eastern Front in World War II.
The game is tactical scale (company/platoon sized units) with geomorphic map boards. The 352 counters were 5/8-inch and very striking for their time.
250 meters per hex, 6 minutes per turn.
Avalon Hill Complexity Rating: 6
[From the box back]
...from the other side of the ridge comes the clanking thunder and the ominous dust-cloud that heralds the arrival of an onrushing wave of deadly steel: German armored columns on the attack.
...Russian tank commanders slam shut the hatches of their dreaded T-34s...gun crews prime their weapons and infantrymen hug the earth...
...and there-topping the rise!...a glint of dawn reflecting off the muzzle of the first German tanks...
PanzerBlitz is about to begin!
The game of PanzerBlitz enables you to re-create the drama and furious action of tactical-level armored warfare. Battle-simulations take place on a realistic mapboard which reproduces about twenty square miles of typical Russian terrain. The playing pieces are accurate symbolization of the platoon and company sized units which fought on the Eastern Front in World War II. More than a dozen different “scenarios” are given, each of which allows you to re-create a completely new game-situation in which to exercise your skill as an armor tactician. Prior military knowledge or experience, however, is not needed to play PanzerBlitz-just common sense, clear thinking and a competitive spirit. PANZERBLITZ - Historical Review: Avalon Hill’s Classic Wargame Breakdown](https://i.ytimg.com/vi/qmPjFtBruis/mqdefault.jpg)








