HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge @FiglabCMU
HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge  @FiglabCMU
Uploaded April 2026 | Updated September 2026, 2 hours ago
More info on our website: figlab.com/research/2026/hifigaze

We present a new and accurate approach for gaze estimation on consumer computing devices. We take advantage of continued strides in the quality of user-facing cameras found in e.g., smartphones, laptops, and desktops --- 4K or greater in high-end devices --- such that it is now possible to capture the 2D reflection of a device's screen in the user's eyes. This alone is insufficient for accurate gaze tracking due to the near-infinite variety of screen content. Crucially, however, the device knows what is being displayed on its own screen --- in this work, we show this information allows for robust segmentation of the reflection, the location and size of which encodes the user's screen-relative gaze target. We explore several strategies to leverage this useful signal, quantifying performance in a user study. Our best performing model reduces mean tracking error by ~18% compared to a baseline appearance-based model. A supplemental study reveals an additional 10-20% improvement if the gaze-tracking camera is located at the bottom of the device.

Citation:
Taejun Kim, Vimal Mollyn, Riku Arakawa, and Chris Harrison. 2026. HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI ’26), April 13–17, 2026, Barcelona, Spain. ACM, New York, NY, USA, 12 pages. doi.org/10.1145/3772318.3791339
HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content KnowledgeSkinTrack (Yang Zhang - ACM CHI 2016)Fluid Reality (ACM UIST 2023 Talk)Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Privacy-Preserving Activity RecognitionSuper-Resolution Capacitive TouchscreensDIRECT: Touch Tracking on Ordinary Surfaces with Hybrid Depth-Infrared Sensing (ACM ISS 2016)EclipseTouch: Touch Segmentation on Ad Hoc Surfaces using Worn Infrared Shadow CastingSozu: Self-Powered Radio Tags for Building-Scale Activity SensingUIST 2017 Student Innovation Contest: Robotic ArmPantœnna: Mouth Pose Estimation for VR/AR Headsets Using Low-Profile AntennaVelociTrack: Touch Input On Uninstrumented Surfaces Using High-Speed Headset CamerasActiTouch: Robust Touch Detection for On-Skin AR/VR Interactions
Future Interfaces Group |

HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge

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