Uploaded October 2016 | Updated September 2026, 3 weeks ago
All information is in the description!
My friend and I have been working on a little project and having fun with some procedural generation in unity. The terrain is generated using a combination of different levels of simplex and perlin noise in 2D and 3D space. We're able to get so many blocks on screen at the same time while maintaining a decent frame-rate by combining meshes together.
Sound effects from: freesound.org
Music from: incompetech.com/music
-"Hall of the Mountain King"
-"Mirage"
-"Thunder Dreams"
All information is in the description!
My friend and I have been working on a little project and having fun with some procedural generation in unity. The terrain is generated using a combination of different levels of simplex and perlin noise in 2D and 3D space. We're able to get so many blocks on screen at the same time while maintaining a decent frame-rate by combining meshes together.
Sound effects from: freesound.org
Music from: incompetech.com/music
-"Hall of the Mountain King"
-"Mirage"
-"Thunder Dreams"










