@einokeino303
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einokeino303 | Heroes of Might and Magic: A Strategic Quest (PC DOS) longplay part 1/3 @einokeino303 | Uploaded November 2016 | Updated October 2024, 1 hour ago.
Originally developed and released in 1995 by New World Computing for DOS. Win95 port with a map editor was released in 1996. HOMM was so simple to pick up and play it had a crucial role in popularizing strategy gaming for the mainstream. HOMM was never a bad game, but the second one not only added lots of content, but also improved and refined everything a lot. Combat in this first game is slow with no options to speed it up :(

There's only one campaign. All heroes go through the same scenarios, but one of nine maps is skipped, determined by the chosen faction. I'd probably had preferred to play as warlock to get OP dragons and a strong spellcaster, but knight is kind of a default option so I did go with them instead.

Campaign mode keeps count of days spent on previous scenarios. I accidentally deleted video for the first level and replayed it afterwards 5 weeks (about 35 turns) faster so there's a jump at days spent between scenarios 1 & 2. I ended up capturing all towns and digging for the relic item (knowledge scroll) on first play, but on second time didn't bother. Not really much point to do that. I didn't bother exploring and conquering all maps completely or go for relic hunting on every map. Pretty much everything there is to see in the game is covered. Not a great longplay though. The scenarios were not familiar to me before recording, because I had not played this one in ages. Couple of scenarios I recorded through on first attempt and could do much better on most maps.
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Heroes of Might and Magic: A Strategic Quest (PC DOS) longplay part 1/3 @einokeino303

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