Uploaded September 2017 | Updated September 2026, 1 week ago
Sapphire Arrives in Newerth on September 26th.
Lore
Sapphire of the Crystal Caverns is an ancient being, the last of her race of elemental channelers who once served as arbiters in the conflicts between Man and Beast. Sapphire lived among the tribes and packs of The Savage Lands, where the bloodshed was greatest, for she knew that if she could help create a peace there, the rest of Newerth may follow. She called sworn enemies to meet within the Crystal Caverns, deep beneath the northern Sang-La Mountains, to share their grievances and find common ground.
The crystals served dual purposes -- their energies created a soothing environment that made anger and resentment seem far off, like thunderclouds passing on the horizon. But should hostilities actually break out, Sapphire could channel those energies into spells that would incapacitate, protect, and, if necessary, kill.
Her efforts, and those of the other arbiters, seemed to be going well. Then came The First Corruption, and the eras of The Bestial Shift, Tooth and Nail, the Beast Bone Years...more and more corruption and death. Sapphire's hopes for a lasting truce between steel and claw dwindled. Peace was a jest, a word and notion that mocked her. The only remaining glimmer of a chance lay with the Red Sand tribe and their Warchiefs, who wanted to live in harmony with the Beasts -- with all beings, truly -- if the world would only let them.
When they were massacred by Apex's soldiers, leaving only the Warchief and Sapphire remaining, she finally realized why her beloved, healing crystals also possessed the power to kill. She had learned the hard way that sometimes peace required the utter and complete destruction of those who opposed it.
Stats
Strength: 17 + 2
Agility: 23 + 2.7 (Primary)
Intelligence: 19 + 2.2
Base Damage: 44-51
Movement Speed: 300
Attack Range: 600
Armor: 4.2
Magic Armor: 5
Abilities
Ability 1: Reckless Charge
*Effect Type: Magic
*Range: 550
*Radius: 100
*Mana Cost: 90
*Cooldown: 14 seconds
- Surges into the target, dealing 50/90/130/170 Magic Damage and pushing the target back 400 distance.
*Sapphire flies back 200 units when this occurs.
- If the target gets pushed into an hero, tree, building or a cliff it takes an additional 50/90/130/170 Magic Damage and gets Stunned for 1.6/1.9/2.2/2.5 seconds.
- If an enemy hero is hit by the target that was pushed, they will receive this effect as well.
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Ability 2: Unstable Shard
*Effect Type: Magic
*Range: 700
*Radius: 450
*Mana Cost: 75
*Cooldown: 20 seconds
- Spawns an Unstable Shard at the target location for up to 10 seconds, initially pushing enemy units near the center of the Iceberg towards Sapphire.
*The Unstable Shard slows the Movement Speed of nearby enemies by 10/20/30/40%.
- Sapphire and his allies can attack the Unstable Shard up to 10 times to deal 100/115/130/145% of Attack Damage as Magic Damage to enemies within its range.
*Enemies can also attack the Unstable Shard to kill it in 3 hits.
*Gives enemies 50 Gold when killed.
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Ability 3: Quickshield
*Mana Cost: 50
*Cooldown: 20 seconds
- Applies a Quickshield to self for 10 seconds.
- The Quickshield absorbs 100/160/220/280 Damage and increase Attack Speed by 20/35/50/65 for the duration.
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Ability 4: Crystallize
*Effect Type: Magic
*Radius: 1200
*Mana Cost: 100
*Cooldown: 180/150/120 seconds
- Activate to Crystallize all enemy heroes within radius for up to 4/5.5/7 seconds.
*While Crystallized, enemies are Stunned and Invulnerable.
-This ability can be activated again to Uncrystallize the affected enemy units, ending the effect early.
Teaser 1: youtube.com/watch?v=mB9oZLYLEcs
Teaser 2: youtube.com/watch?v=kjOXkH1JUqo
HoN Origins: lore.heroesofnewerth.com/wp-content/uploads/2017/09/SapphireandWarchiefComic.pdf
Play Heroes of Newerth for FREE: heroesofnewerth.com
Sapphire Arrives in Newerth on September 26th.
Lore
Sapphire of the Crystal Caverns is an ancient being, the last of her race of elemental channelers who once served as arbiters in the conflicts between Man and Beast. Sapphire lived among the tribes and packs of The Savage Lands, where the bloodshed was greatest, for she knew that if she could help create a peace there, the rest of Newerth may follow. She called sworn enemies to meet within the Crystal Caverns, deep beneath the northern Sang-La Mountains, to share their grievances and find common ground.
The crystals served dual purposes -- their energies created a soothing environment that made anger and resentment seem far off, like thunderclouds passing on the horizon. But should hostilities actually break out, Sapphire could channel those energies into spells that would incapacitate, protect, and, if necessary, kill.
Her efforts, and those of the other arbiters, seemed to be going well. Then came The First Corruption, and the eras of The Bestial Shift, Tooth and Nail, the Beast Bone Years...more and more corruption and death. Sapphire's hopes for a lasting truce between steel and claw dwindled. Peace was a jest, a word and notion that mocked her. The only remaining glimmer of a chance lay with the Red Sand tribe and their Warchiefs, who wanted to live in harmony with the Beasts -- with all beings, truly -- if the world would only let them.
When they were massacred by Apex's soldiers, leaving only the Warchief and Sapphire remaining, she finally realized why her beloved, healing crystals also possessed the power to kill. She had learned the hard way that sometimes peace required the utter and complete destruction of those who opposed it.
Stats
Strength: 17 + 2
Agility: 23 + 2.7 (Primary)
Intelligence: 19 + 2.2
Base Damage: 44-51
Movement Speed: 300
Attack Range: 600
Armor: 4.2
Magic Armor: 5
Abilities
Ability 1: Reckless Charge
*Effect Type: Magic
*Range: 550
*Radius: 100
*Mana Cost: 90
*Cooldown: 14 seconds
- Surges into the target, dealing 50/90/130/170 Magic Damage and pushing the target back 400 distance.
*Sapphire flies back 200 units when this occurs.
- If the target gets pushed into an hero, tree, building or a cliff it takes an additional 50/90/130/170 Magic Damage and gets Stunned for 1.6/1.9/2.2/2.5 seconds.
- If an enemy hero is hit by the target that was pushed, they will receive this effect as well.
_________________________________
Ability 2: Unstable Shard
*Effect Type: Magic
*Range: 700
*Radius: 450
*Mana Cost: 75
*Cooldown: 20 seconds
- Spawns an Unstable Shard at the target location for up to 10 seconds, initially pushing enemy units near the center of the Iceberg towards Sapphire.
*The Unstable Shard slows the Movement Speed of nearby enemies by 10/20/30/40%.
- Sapphire and his allies can attack the Unstable Shard up to 10 times to deal 100/115/130/145% of Attack Damage as Magic Damage to enemies within its range.
*Enemies can also attack the Unstable Shard to kill it in 3 hits.
*Gives enemies 50 Gold when killed.
_________________________________
Ability 3: Quickshield
*Mana Cost: 50
*Cooldown: 20 seconds
- Applies a Quickshield to self for 10 seconds.
- The Quickshield absorbs 100/160/220/280 Damage and increase Attack Speed by 20/35/50/65 for the duration.
_________________________________
Ability 4: Crystallize
*Effect Type: Magic
*Radius: 1200
*Mana Cost: 100
*Cooldown: 180/150/120 seconds
- Activate to Crystallize all enemy heroes within radius for up to 4/5.5/7 seconds.
*While Crystallized, enemies are Stunned and Invulnerable.
-This ability can be activated again to Uncrystallize the affected enemy units, ending the effect early.
Teaser 1: youtube.com/watch?v=mB9oZLYLEcs
Teaser 2: youtube.com/watch?v=kjOXkH1JUqo
HoN Origins: lore.heroesofnewerth.com/wp-content/uploads/2017/09/SapphireandWarchiefComic.pdf
Play Heroes of Newerth for FREE: heroesofnewerth.com










